Collective Awareness  
Platforms for Sustainability  

and Social Innovation:  
An Introduction





i
Foreword

In just three decades, the internet has evolved from an experimental tool for researchers 
to a pervasive, omnipresent backbone for society and the economy. In my eyes its main 
strength, and unprecedented characteristic, is hyperconnectivity, which is the ability to 
network people, ideas and data across boundaries of any nature: geographical, cultural, 
disciplinary, linguistic, social, economic.  
 
All of the most innovative ideas, from Skype to Wikipedia, from online cartography to app 
stores, had a very quick, viral spreading. Their impact was as much game-changing as it 
was unpredicted just a few months earlier.  
 
Indeed, hyperconnectivity opens up a new field where successful ideas have nothing in 
common but their unpredictable, bottom-up nature and the ability of exploiting network 
effects at any level. Trying to understand where the next big game changer can emerge, 
in 2012 we launched a research initiative called Collective Awareness Platforms for 
Sustainability and Social Innovation (CAPS). The objective was to explore new solutions at 
the confluence of social networks, knowledge networks and networks of things. It was 
a broad concept  and was very far from the traditional approach to research funding, 
which normally requires well focussed technological horizons. And its implementation was 
made possible only thanks to the foresight of Robert Madelin, the Director General of DG 
CONNECT.  
 
Nowadays, the need to reinforce societal resilience and sustainability is becoming more 
and more pressing. We are therefore launching a new call in this area, in order to stimulate 
new, bottom-up and grassroots solutions based on new forms of collaboration enabled by 
the internet. 
 
I like to think that a book sprint is a very good example of how people can collaborate in 
innovative ways for the common good, for sharing knowledge especially with newcomers 
to fast growing fields such as CAPS. In other words, a way of 'walking the talk' in the broad 
area of social innovation, for which I warmly thank all the colleagues who co-authored this 
publication in a few intense days of work.  
 
I trust that you will find this book as refreshing, concise and stimulating as I did, and I 
encourage you to contribute to further revisions not only by writing but also by doing, in the 
framework of the many new initiatives that are being launched in these days. 
 
Fabrizio Sestini, Scientific Officer, European Commission’s DG CONNECT



4
Table of Contents



1
          Foreword        i

1.       Introduction        2 
 About this Book       4 
 Structure of the Book      7

2.       Framing CAPS       8  
 What is CAPS?       9 
 Research Challenges      15

3.       Overview of the First CAPS Projects     20 
 Introduction to the First Round of Funded CAPS Projects   21  
 Goals and Challenges      23 
 CAPS Stakeholders and End Users     24 
 Synergies between Projects      28 
 Collective Awareness Platforms     31

4.       Starting Out        46 
 Societal Challenges      47 
 Framing the Challenges      48 
 Engaging Communities of Interest     49 
 Empowerment       51

5.       Strategies        54 
 Strategies for Promoting Engagement     55 
 Barriers in Attempting to Manage Problem Situations   56 
 Establishing and Facilitating the Dialogue    58 
 Elicitation of Requirements      59 
 Evaluation and Holistic Assessment    62

6.       Conclusion        66

7.       References        70



2
1. Introduction



3
 — Authors in Alphabetical Order 
 

 
Marta Arniani  
Prof. Atta Badii 
Dr. Anna De Liddo 
Silke Georgi 
Dr. Antonella Passani 
Lara S. G. Piccolo 
Dr. Maurizio Teli 
 
 

How to cite this work:  
Arniani, M., Badii, A., De Liddo, A., Georgi, S., Passani, A., Piccolo, L.S.G., & Teli, M., 2014:  
Collective Awareness Platform for Sustainability and Social Innovation: An Introduction. 
 
This book is licenced under Creative Commons Attribution-NonCommercial-ShareAlike.



4
About this Book 
 
This book was written in three days during a Book Sprint collaborative writing session, from 
May 5 to May 7, 2014, in Nice, France. This session was executed within the framework 
of the BS4ICTRSRCH - Book Sprints for ICT Research project in cooperation with 
CAPS2020, coordinated by Sigma Orionis. 
 
The Book Sprint was facilitated by Barbara Rühling of BookSprints.net. 
Layout and Design: Henrik van Leeuwen 
Proofreader: Rachel Somers Miles 
 
BS4ICTRSRCH 
Book Sprints for ICT Research, Support Action project is funded by the European 
Commission under the FP7-ICT Work Programme 2013. Project number: 323988. 
http://booksprints-for-ict-research.eu
 
 
FLOSS Manuals Foundation 
FLOSS Manuals creates free documentation about free software. It is an online community 
of some 4-5 thousand volunteers creating manuals in over 30 languages. 
http://www.flossmanuals.org 
 
 
Book Sprints 
Book Sprints is a rapid development methodology for producing books in 3-5 days. The 
methodology was founded by Adam Hyde of BookSprints.net. 
http://www.booksprints.net 
 
 
CAPS2020 
CAPS2020 is funded by the  European Commission under the FP7-ICT Work Programme 
2013. Project number: 611973. 
http://caps2020.eu 
http://caps-conference.eu 
 
 
Sigma Orionis  
Sigma Orionis is the coordinator of CAPS2020 Coordination and Support Action and 
CATALYST project. Since its creation in 1984, Sigma Orionis has strived to make an 
effective contribution to a stronger 'research - innovation - market' process through its 
research activities, its studies and its consultancy services.  
http://sigma-orionis.com 



5
 — Authors in Alphabetical Order 
 
Marta Arniani is Project Manager in Sigma Orionis’ projects addressing Collective 
Awareness Platforms for Sustainability and Social Innovation (CAPS2020, CATALYST) ICT 
and Art/Creative Industries connection (FET-ART, CRe-AM). Previously she worked as a 
journalist and social media manager. Marta graduated in philosophy, studying contemporary 
aesthetics and politics in the urban context, and also ran the Rossopane grassroots 
association from 2005 to 2011.  
 
Prof. Atta Badii is a high-ranking professor at the University of Reading where he 
is Director of the Intelligent Systems Research Laboratory, at the School of Systems 
Engineering. He holds the Chair of Secure Pervasive Technologies (UoR) and the 
designation of Distinguished Professor of Systems Engineering and Digital Innovation (UCC) 
and is an International Privacy-by-Design Ambassador as designated by the Canadian 
Information and Privacy Commission. Atta is Director of the European Virtual Centre of 
Excellence for Ethically-guided and Privacy-respecting Video Analytics (VideoSense) and 
Coordinator of SciCafe 2.0 - the European Observatory for Crowd-Sourcing. 
 
Dr. Anna De Liddo is Research Associate at the Knowledge Media Institute of The Open 
University (UK). Her research focuses on the socio-technical factors influencing the design 
and uptake of online deliberation and collective intelligence (CI) infrastructures for social 
awareness and citizen engagement in policy and decision-making. At present Anna is 
leading Open University’s work in the European Project CATALYST, and the EPSRC’s 
EDV project, which aims at developing augmented video replays of the 2015 UK Election 
Televised debate, in order to improve citizen engagement in policy making. 
 
Silke Georgi has a background in political science and law in Germany, the United States 
and the Netherlands. She is responsible for International Affairs at SOZIALHELDEN 
e.V., a Berlin-based non-profit organisation that creates innovative social projects, 
including Wheelmap.org, an online, crowdsourced map for finding wheelchair accessible 
places worldwide. 
 
Dr. Antonella Passani is a sociologist with a cultural anthropology background. She 
has been involved in ICT European projects for the last ten years investigating technology 
as an enabler for socio-economic and cultural change. She is experienced in working in 
interdisciplinary environments and, within the CAPS community, is the scientific coordinator 
of the support action IA4SI—Impact Assessment for Social Innovation. She coordinates the 
Innovation, Society and Social Capital research unit at T6 Ecosystems, a research SME based 
in Rome, Italy. 
 
Lara Schibelsky Godoy Piccolo is a human-computer interaction researcher at the 
Knowledge Media Institute of The Open University. Her research is focused on engagement 
and motivational aspects in DecarboNet. She is a computer engineer and PhD candidate, 
with an MA in Computer Science at UNICAMP, Brazil. Previously, she was Senior Researcher 
at CPqD in Brazil coordinating R&D projects related to the digital divide. 
 



6
Dr. Maurizio Teli has recently been appointed as Research Fellow at the Department 
of Information Engineering and Computer Science of the University of Trento (Italy). As 
a sociologist who has always worked in interdisciplinary environments, he focuses on 
commons-oriented technologies as a field for the interdisciplinary development of socio-
technical dialogue. When working at the <ahref Foundation (Trento, Italy), Maurizio was 
the leading researcher in the Wikirate project (www.wikirate.eu), investigating incentives 
for participation and quality assurance in peer production efforts.



7
Structure of the Book 
 
This book is the result of a three-day Book Sprint, a collaborative writing session, and is 
intended as an introduction to Collective Awareness Platforms for Sustainability and Social 
Innovation (CAPS). The acronym is a working definition referring to an interdisciplinary 
research and action programme for social innovation. This programme aims at tackling 
societal challenges through innovative and empowering online platforms. 
 
The rationale of the book is to provide an entry point both to the ongoing EC funded 
CAPS projects and to the main nodes of a CAPS initiative. It is both an informative and 
an operational instrument, aimed at: 
 

— Defining the CAPS action field. 
 
— Creating awareness around CAPS and disseminating the CAPS projects'  

core activities. 
 

— Stimulating the birth of new CAPS initiatives. 
 

Based on their own interests, the reader of this publication can choose for themself a 
section from which to start reading, their own place to dig into the book: the general 
interest reader may want to start from section 2 'Framing CAPS', whereas practitioners 
may take section 3 'Overview of the First CAPS Projects' as their starting position, to 
jump into CAPS future and existing tools. The book has multiple layers that the reader can 
engage with and make use of. 
 
Considering the three-day time limit during which this book had to be completed and 
the fact that not all CAPS projects were able to be present during the writing session, 
this publication cannot be considered to be an exhaustive, nor a scientific, publication. 
It addresses all the individuals and organisations interested in discovering CAPS as framed 
by the European Commission FP7 call and in moving on to develop new projects or add 
value to existing ones. The authors hope that the reader will be inspired in their everyday 
practice as a professional, as well as their life as a citizen, and engage actively in CAPS 
topics.



8
2. Framing CAPS



9
What is CAPS? 
 
The acronym CAPS stands for Collective Awareness Platforms for Sustainability and 
Social Innovation. The European Commission (EC) first used this label in 2012, in the 
context of the Seventh Framework Programme of research in order to identify a new 
group of research projects and, in some sense, a new area of research (Sestini, 2012).  
Previously, in 2011, The 1st Dialogue on “Platforms for collective awareness and action” 
chaired by DG Connect General Director Robert Madelin took place in the framework of 
the “Internet and societies: new innovation paths” conference. The event was organised 
with the support of the PARADISO FP7 project coordinated by Sigma Orionis (http://
sigma-orionis.com/can-caps-change-the-world/). The European Commission defines 
CAPS as follows: 

 
'The Collective Awareness Platforms for Sustainability and Social Innovation (CAPS) 
are ICT systems leveraging the emerging "network effect" by combining open online 
social media, distributed knowledge creation and data from real environments 
("Internet of Things") in order to create awareness of problems and possible solutions 
requesting collective efforts, enabling new forms of social innovation. 
 
The Collective Awareness Platforms are expected to support environmentally aware, 
grassroots processes and practices to share knowledge, to achieve changes in 
lifestyle, production and consumption patterns, and to set up more participatory 
democratic processes. Although there is consensus about the global span of the 
sustainability problems that are affecting our current society, including the economic 
models and the environment, there is little awareness of the role that each and every 
one of us can play to ease such problems, in a grassroots manner.' 
 
http://ec.europa.eu/digital-agenda/en/collective-awareness-platforms-sustainability-and-social-innovation 
 

This is the definition used as a policy instrument by the EC in the ICT (Information and  
Communication Technology) domain of the research programme, but what if the single  
words and concepts are analysed individually? What can be gained in terms of under- 
standing CAPS-related phenomena and CAPS-oriented projects? This question will be 
unravelled in the following few paragraphs, leveraging the interdisciplinary and multi-
faceted language that is embedded in CAPS initiatives. 
 
The first of the words used is collective, which refers to the possibility of people doing 
things together. Such a concept has been expressed in many ways in the social sciences 
and in philosophy, talking about groups, publics, spheres, networks, scenes, communities, 
and so on. Any of these concepts has specific conceptual implications and suggests 
particular social dynamics. Fortunately the term 'collective', chosen by the EC, resonates 
with recent research-work in the field of science and technology studies. For example, 
for Bruno Latour (2004), 'collective' is a general term indicating an association of 
human and non-human entities that can, later on, be attributed the shape of a public 
or a network. From this perspective, the term 'collective' points to the fact that it is 
important to distribute awareness production between human beings and technologies, 



10

and that a CAPS initiative should be careful of how this happens. When we refer to the 
collaboration of human and non-human actors we can think of data being gathered 
by engaging both citizens and sensors, and the process of making sense of the 
information they both provide. 
 
In such a distributed conceptualisation of collective life, awareness can be interpreted as 
'an understanding of the activities of others, which provides a context for your own activity' 
(Dourish & Bellotti, 1992; 107). As a form of understanding, awareness requires access 
to information and, for awareness to be leveraged in practice, the way in which people 
acquire information is a crucial topic. From this perspective, fostering awareness, one of 
the keys of CAPS, means questioning the way information is filtered and organised, trying 
to avoid the consequences of the power and social dynamics of phenomena like the ones 
described by Parisier (2011): that filtering now works on the basis of marketing strategies 
and through invisible technologies, as it segregates internet users into small-scale groups 
that share professional and leisure interests. The understanding and transparency of 
filtering mechanisms is probably the core element of awareness in CAPS initiatives. 
 
Merging these two terms, the picture that emerges of collective awareness is one of 
the distribution of information on the activities of other participants, being human or 
technological ones, that will allow the contextualised, situated emergence of sustainable 
and socially innovative practices. 
 
Web platforms are the locus on which the CAPs projects focus on enabling the dynamics 
of collective awareness construction. The use of the term 'platform' could be reasonably 
interpreted as a detachment from the walled gardens or closed systems of profit-driven 
ICT development in favour of more open, participatory-oriented practices. From this point 
of view a platform becomes an infrastructure for action in the face of societal challenges; 
it is a socio-technical solution that is composed of multiple ICT tools, such as websites, 
forums, social networks, collaborative platforms, deliberating tools, data visualisation, etc. 
 
The first of the societal challenges the EC is focusing on with the action of CAPS 
is sustainability, originally understood as centring attention on the environment as a 
biological system that is able to endure and remain diverse. The issue at stake is to 
maintain a viable environment now and into the future through a wide array of practices 
that support reduction of well-known ecological problems, like energy and water 
consumption, land use,  etc. The concept of sustainability has been extended, however, to 
include social and economic sustainability as a necessity for assuring future generations a 
quality of life that is at least comparable to the one available now. 
 
The last concept included in the CAPS acronym is social innovation, which deserves 
its own paragraph. In fact, the topic of social innovation is itself central in the actual 
CAPS projects.



11

— Social Innovation and Digital Social Innovation 
 
A starting point for the examination of the term 'social innovation' is the definition proposed 
by Murray, Caulier-Grice and Mulgan (2010) in The Open Book of Social Innovation. Here, 
the authors define social innovation as new products, services or methods that tackle 
pressing and emerging social issues which, at the same time, transform social interactions 
promoting new collaboration and relationships. 
 
In this definition social innovation represents both product and process innovation: it is said 
to generate a new product/service by changing, at the same time, the way in which this 
product/service is produced. It benefits society ‘twice’, that is, by proposing a solution to 
a specific problem and by offering new social links and collaboration opportunities. Social 
innovation initiatives should be 'social' in two ways: on the one hand they should benefit 
society by opening innovative solutions to social issues and, on the other hand, they should 
engage the society in developing such innovation. In other terms, social innovation generally 
refers to the necessity of engaging and including citizens in the process of change. 
 
However, social innovation is not synonymous with social change. Social changes occur  
every day and can be positive or negative (for example, the growing attention on environ- 
mental issues, or, the low birth rate in some European countries) while social innovation only 
refers to positive innovation that, as in the definition proposed by Philip, Deiglmeier and Miller 
(2008), is meant to be 'more effective, efficient, sustainable, or just than existing solutions'. 
In this sense, social innovation as a term embodies the desire for a more equal, sustainable 
and fair world. What this does mean, is that in practice it needs to be considered on a case-
by-case basis. What can be said, is that social innovation is not a value-free term as it is, by 
definition, progressive in the sense of being pro-change and also positively seeks to create 
such change. 
 
The term is becoming increasingly popular and has been taken up by policy makers so that 
social innovation programmes, funds and initiatives are promoted by many national and local 
governments. Although the concept is becoming fashionable, it does not mean that it is new. 
 
The term 'social innovation' is not new, but rather, it emerged after the French Revolution, 
but with different connotations (Godin, 2012). On the one hand social innovation was 
synonymous with radical socialism represented by thinkers such as Fourier, St-Simon, 
Proudhon, and called for a drastic and fundamental change of social order. On the other hand 
it was linked to social reforms and social justice. Examples of this second connotation are the 
introduction of a general education system, the legislation of unions and the recognition of 
new rights. At the end of the nineteenth century, social innovation lost its revolutionary appeal 
and became an adjective for 'alternative to the norm', non-conformist: anything new in society. 
In this sense, social entrepreneurship and the cooperative movement of the '60s can be seen 
as important examples of social innovation too. 
 
Over time, the concept of social innovation became less frequently used and the term 
'innovation' was more commonly attributed to technology. Social innovation re-entered 
theoretical writing in the 1960s and '70s, and only in the last ten years or so, has it attracted 



12

a consistent interest among scholars. Here, social innovation re-emerged as a term that 
contrasted with technological innovation. In this view, social innovation indicates a call for 
action, for more attention to be attributed to the social aspects of innovation, which have 
been perceived as neglected by the hegemonic role of technology. 
 
It is interesting to notice therefore, that in the CAPS domain, social innovation is not 
in opposition to technological innovation but, on the contrary, technology is seen as a 
fundamental tool for enabling, supporting and multiplying social innovation. Collective 
awareness platforms are socio-technical solutions, which rely on interdisciplinary 
approaches and methods (see chapter 'Collective Awareness Platforms'). For stressing 
this characteristic of the CAPS initiative the term 'Digital Social Innovation' is also used 
(the term is used by a research project titled Digital Social Innovation led by NESTA and 
financed by the EC, and also used by the Young Foundation). 
 
Other terms such as  'open innovation', 'open evaluation' and 'open transformative 
government' are also linked with CAPS. The paradigm of 'openness' transforms the way 
innovation was traditionally conceptualised. Innovation is no longer created in a closed lab, 
in the R&D department of a firm, but is co-created by different stakeholders who share 
the knowledge, risk and benefits of the innovation. Firms, governments and research labs 
open themselves to the socio-economic content, multiplying their collaborative link and 
sharing their knowledge in order to develop solutions in a collaborative way. This is clearly 
linked with the central role that citizen/user-engagement plays in the CAPS projects 
(see chapter 'Engaging Communities'). In this sense, the actors of social innovation 
can be multiple, including governments, civic society organisations, research centres 
and universities and, of course, citizens. The relationships and power dynamics that 
characterise social innovation initiatives is a research and political challenge that, again, 
needs to be approached on a case-by-case basis, but which cannot be neglected. 
 
Examples of digitally-enabled or supported social innovation already exists on the 
web. Among others it is possible to mention Avaaz, which defines itself as 'A global 
web movement to bring people-powered politics to decision-making everywhere'; 
Laborvoices, which allows companies to get information about their suppliers in developing 
countries; Safecast, which—after the March 2011 earthquake in Japan— provided data 
about radiation by using a sensor network; and Goteo, a Spanish social network for 
crowdfunding and distributed collaboration (services, infrastructures, micro-tasks and 
other resources) for encouraging the independent development of creative and innovative 
initiatives that contribute to the common good, free knowledge, and open code. Finally, 
we can mention Code for America, which brings together politicians and technologists 
to address citizens' needs. In the section 'Existing Tools and Communities that the 
CAPS Projects Build from and Collaborate With' of the chapter 'Collective Awareness 
Platforms', we provide an extended (albeit non-exhaustive) list of over 60 digitally-
enabled social innovation tools and communities on which the first CAPS projects 
build and collaborate with.



13

— How CAPS Can Be Useful for Citizens 
 
Why should people participate in CAPS initiatives and use CAPS platforms? Societal 
impact is a key factor to be considered in any technological development but in CAPS 
initiatives there are some specific motivations why citizen engagement and social 
profitability are key. 
 
First of all, CAPS initiatives are tackling societal challenges, therefore people more 
affected and involved with such challenges could benefit from participation. It could 
be reasonably stated that, as long as deliberately changing the world we live in is a 
political action, CAPS projects provide people with the means to foster their own political 
programme, whether it be environmental sustainability, open government and better 
decision-making or changes in consumption practices, etc. Nevertheless, this explicit 
political programme, as in many research activities, can be promoted only if those involved 
show methodological rigour and respect for results that diverge from those expected. 
In the end, it is a matter of following the suggestions of classical sociologist Max Weber: 
research-oriented activities should combine a situated, subject-based, choice of topics and 
issues with an extremely rigorous methodological and descriptive orientation. 
 
Secondly, as CAPS is oriented towards facing societal challenges, people can have a 
direct benefit in their lives independently from their own political agenda (and in the 
absence of it). For example, forms of collaborative consumption that promote sustainable 
economics and socially responsible companies, can be of use for people in order to 
just find the information they need. The example of the WIKIRATE project, funded by 
CAPS, makes this clear: collecting information on corporate social responsibility can help 
consumers make choices based on their own set of preferences. Moreover, the project 
explicitly addresses, according to the model of Wikipedia, the existence of different levels 
of contribution. For the general public the existence of CAPS initiatives can be a way 
to gain better-organised information on some topics, a way to directly engage with the 
dissemination of information, or a way to participate in the production of information. Only 
in this last case do we have the idea of a partial convergence of the agenda of users with 
those of CAPS' promoters. As such, it is possible to state that CAPS can benefit more 
people, and the general public, in many ways, as it is promoting themes and issues in the 
contemporary public sphere. 
 
In such a perspective, CAPS initiatives should not be seen as only technology-based, 
or focused solely on building 'online communities', but rather as part of the everyday 
life situations of the groups of people the initiatives target as their user base, the same 
everyday life improved by the CAPS initiatives.



14

— Barriers and Enabling Factors of CAPS 
 
From what has been said above, it should be clear that citizen participation and 
engagement are the key aspects of CAPS initiatives. The chapter 'Engaging 
Communities' directly addresses this issue. Here it is worth mentioning the possible 
barriers and enabling factors for citizen participation because what may appear to be a 
straightforward process, is in fact, a complex social dynamic. 
 
For example, these barriers include: the second level of the digital divide (not access to 
the internet, but rather the lack of skills to use it); transparency and trustworthiness of 
promoters; the institutional and working conditions of potential users which might influence 
the time available for participation; expectations of initiative sustainability;  and last but not 
least the different languages spoken in Europe and around the world. 
 
In turn, considering now the enabling factors, the main lever a CAPS initiative can have is 
its capability for tackling social issues perceived as relevant, un-addressed, and urgent by 
many people. For example, CAP4ACCESS takes the needs of people with limited mobility 
as a starting point and engages them and the general public in developing a collaborative 
map of public locations that are accessible to them. Another related lever is to start a 
CAPS initiative with the actual participation of already-existing networks of interest and 
communities. One of the main problems of ICT research projects has always been that 
of establishing a sufficient user base and bootstrap for the technology developed. In 
CAPS the approach is the other way around: an initiative should start out from existing 
needs or existing groups. In both cases an effective engagement and communication 
strategy, the topic of the next chapter, is crucial in order to achieve success.

Figure 1
Tag Cloud of This Chapter



15

Research Challenges  
CAPS projects develop solutions for tackling social issues, and at the same time, are 
also research projects investigating different questions. In fact, they develop digital social 
innovation solutions because they address important research questions—and it is a good 
thing that they do so. 
 
Some of these questions are analytical, exploratory questions, while others are oriented 
more towards action or assessment. Among the first type of questions is an interest in 
understanding how collective awareness emerges, how citizens react to media messages 
regarding pressing global issues, and how specific online communities interact, self-govern 
and make sense of their collaborations. 
 
Another important area of analysis is related to data security, protection and data sharing 
in the use of online social networks and the value proposition and business models that 
surround personal and sensitive data. 
 
With reference to more action-oriented research questions we have, first of all, questions 
related to how best to engage communities and citizens, especially those that are not 
already aware, or not sensitive to, certain social and environmental issues. In fact, one of 
the main risks, and an important aspect to consider, when talking about citizen engagement 
is the danger of engaging only those people who are already engaged in an issue, 
thereby deepening the gap between those already participating and those left-behind. 
Possible factors for discrimination such as age, gender, sexual orientation, cultural 
background and disabilities, as well as factors such as income, educational level and 
geographical urban/non-urban location, can play an important role in strongly influencing the 
capability of people to participate in debate and access knowledge. Often, despite having the 
aim of creating a universal or neutral tool or process, what emerges is a solution that 
reproduces the segregation practises of the society in which the solution has taken shape. 
 
Moving from citizen engagement to the data that these citizens produce on the web, 
intentionally or unintentionally, a main research question is how to make that data 
reliable, trustworthy and meaningful? To this end CAPS projects study manners 
of visualising behavioural patterns and information diffusion, of supporting and 
improving collaborative sense-making, and of  improving the cross fertilisation between 
official and unofficial statistical data. 
 
In addition, CAPS projects support existing communities by intensifying the analysis 
and the development of governance and sustainability models in order to improve their 
resiliency and growth. 
 
Another area investigated by CAPS researchers is related to the topics of democracy, 
political debate and political and social participation in general. Projects are studying how 
best to use socio-technical solutions for providing representation, for information-based 
decision-making processes and for furthering equality. This topic is of course related to 
that one mentioned above concerning information access and sense-making and also 



16

includes efforts for improving the communication and exchange between science and 
citizens, and among information holders and others.

Finally, we should mention the research questions related to behavioural changes which 
span the range from understanding the main psychological, social and cultural processes 
involved, to the actual development of platforms supporting citizens' empowerment and the 
spreading of sustainable and fair consumer and production models. 
 
 
— Reading the European Commission Perspective 
 
If we look at CAPS research lines not only from the point of view of the actual, existing, 
projects but also from the perspective of the funder of such projects, the EC, we can 
find another story about the research questions related to CAPS. This is  proof of the 
complex, interpretive character of project emergence in the context of EU funding. Even 
though this interpretive process can be seen as a basic and very positive process, 
it nevertheless makes sense to reconstruct the research questions previewed by the EC 
when the CAPS research domains were established. 
 
Looking at both the 2013 and the forthcoming 2014 call for proposals, what becomes 
immediately clear is their experimental character, oriented toward locating digital tools in 
real world cases in order to test the tools' ability to scale to large social groups. Such a 
mixture of technologies and social issues is the starting point of the need for multi- 
disciplinary approaches and working groups ('consortiums' in EC language). The techno-
social issues taken into consideration are among the most relevant ones in contemporary 
society, including topics such as digital identity, anonymity, ethics and privacy, network 
neutrality, access, open governance, new economic and value models, user-generated 
knowledge, visualisation of digital (open) data, and copyright. 
 
All such topics involve the understanding of collective forms of behaviour and of self-
regulation that promotes collective intelligence in decision-making, by strengthening the 
collective capabilities of problem solving, knowledge sharing, and collaborative storytelling. In 
particular, the concepts related to collaboration and cooperation, both related to the 
technological domain and to the empowerment of people, are of particular interest in 
understanding how to support bottom-up, effective, widespread approaches for tackling  
societal challenges. This makes it possible for awareness to emerge as a result of peer  
collaboration and of other processes that should be investigated in particular  in their ability 
to encourage creativity and participation. A starting point for this investigation could be the 
analysis of best practises, as well as the inquiry into good models for digital social platforms, 
including models questioning users' motivation, incentives for their participation, their 
growing reputation, and the relationship with distributed network effects. Such modelling and 
questioning should be oriented towards the development of societally, environmentally, and 
economically sustainable approaches in the face of specific threats to their sustainability. 
Moreover, the experimental approach requires that such models of democracy or of the 
economy are oriented towards the creation of and the engagement with effective 
experiments of social innovation, promoting their scalability and transferability.  



17

Such social innovation experiments should try to be increasingly multi-stakeholder, with a 
community-wide participation at the local and European level, as well as being oriented 
towards suggesting models for effective participatory innovation. 
 
The last relevant set of research question is an experimental approach concerned with 
assessing the effectiveness of projects, through both qualitative and quantitative indicators, 
as well as in their ability to connect to policy making and current regulations. 
 
 
— More Research Challenges 
 
This section deals with the key themes of current research on the digitalised world that are 
also relevant for CAPS. It is however not an exhaustive list, but rather an attempt to identify 
previous research which finds a new empirical domain in CAPS. 
 
Among the research topics and premises of CAPS is the concept of 'network effect'. This is 
the positive correlation between the willingness to use a specific technology and the number 
of actual users. It is an effect similar to the ones identified by classical sociologists Gabriel 
Tarde (1890) or Georg Simmel (1957), who stressed the dynamics of imitation and fashion 
in the widespread adoption of social behaviours. Studied extensively in economics, the  
network effect has also been used to analyse company behaviour, showing how being em- 
bedded in a network can provide benefits as long as the participation in the network does 
not obscure new possibilities (Uzzi, 1996). Analysing, identifying and mapping the dynamics  
of networks is a research task that can be viewed from different theoretical and metho- 
dological perspectives. For this reason the network effect is one of the themes to be 
explored through CAPS projects. 
 
Another research question that underlies present and future CAPS concerns the reasons 
why people participate in collaborative online activities. For example, when designing a 
CAPS platform for awareness-raising on environmental issues, researchers may choose to 
introduce reward mechanisms. In order to develop an effective mechanism, in addition 
to looking at what is already used on the web and how it is successful, it is also necessary 
to dig deeper and investigate the multiple, and in some cases contradictory, motivations for 
online participation, collaboration, sharing of ideas and the expression of personal and 
political opinions. 
 
Such motivations can be related to individual psychological drivers and/or be influenced by 
the socio-cultural reality in which people live and which they shape and re-shape 
continuously. It is probably not even correct to speak of participation as an abstract concept, 
as any online community can put in place different incentive systems for fostering users' 
participation, not all necessarily linked to similar motivations. 
 
There are communities, like the one of Wikipedia, that show reward mechanisms based on 
credibility, recognition and respect, that are not too different from the reward mechanisms of 
the scientific community (Forte & Bruckman, 2005). As within the scientific community, there 
is an intrinsic motivation, related to the interest in collaboratively identifying and publishing 



18

information on a topic. The feeling of efficacy has also been seen as an important motivating  
factor (Bandura, 1982). By contributing to a group with entries of high quality, a participant has 
the feeling of positively supporting the community and, in this way, perceives themself as an 
efficacious person (Bandura, 1982). 
 
At the same time, contributing and being recognised by peers appears to be a motivating factor 
in itself. Recognition also generates power dynamics that can lead to one having more in- 
fluence in the community. At a more general level, being an active participant in an online 
community is linked to an identity dynamic, which  is to say that being part of a community, 
being recognised, and having responsibility in the community become part of the user's identity. 
It is also possible to consider if this might be linked to narcissistic aspects that, according to 
some authors, contemporary society promotes and supports. There are several social theories  
of self which investigate these aspects of motivation. In general terms, it is possible to say that 
according to this approach self-identity is influenced by the expectations of reference groups 
(Stryker, 1986). According to this perspective, a person tends to play the role attributed to them 
and expected of them by their community of belonging, in this way assuring themself a sense 
of belonging and recognition.  
 
Reciprocity is considered to be another important aspect related to participation. In this sense, 
online users provide their knowledge expecting other users to do the same. It is possible to see 
online interactions through the lens of gift theory (Mauss, 1935), according to which a  
gift is a medium  used in building a social relationship and implies mutually-obligated transactions.  
In other words, a gift, in the case of online platforms giving valuable information or advice, is 
characterised by an underlying assumption, usually unstated, that an obligation exists to repay 
the gift at a certain point in the future. 
 
Participation in work-related communities such as LinkedIn groups and other professional  
networks can trigger different motivations. These include an increase in social capital, i.e. the 
immaterial wealth derived from having links with certain people as a means to reach other 
people, in order to develop new working opportunities, collaborations and so forth (Portes, 
1998). Following this perspective, belonging to a network is a value in itself as it multiplies the 
opportunities to enlarge one's own network and to 'use' it for addressing emerging necessities. 
 
In this short review of research on the motivational factors driving people to participate in  
online activities we have not yet mentioned altruism, which is seen by some as an intrinsic 
characteristic of human beings, which also plays a role in the dynamics of sharing and 
contributing in online groups (or, rather, digital collectives which are deeply connected to  
digital technologies [e.g. Rossi & Teli, 2009] as mentioned in the chapter 'What is CAPS?'). 
 
Digital collectives have been defined in many ways, including some of the following: virtual 
communities (Rheingold, 1993), networked publics (Boyd, 2008), commons-based peer 
production projects (Benkler, 2006), and recursive publics (Kelty, 2008). The way digital 
collectives work, from sharing social norms to producing the technology they use, from colla- 
boration to competition, is the subject of much research and is still an area of continuous 
exploration for practitioners and research scholars alike. The character of online groups is  
defined in correlation with the research methods enacted to study them (De Paoli & Teli, 2011). 



19

In any case, the focus is on the social dynamics that hold the groups together, on the groups' 
re-framing of general issues, and on their establishment of new organisational models. The first 
example of such reflections has been Free and Open Source Software, which has been in- 
vestigated from many theoretical viewpoints, from transaction costs (the theory that explains 
the shape of organisations on the basis of the costs necessary to conclude a transaction), to 
critical theories (the ones concerned with the emancipation of human beings), and by almost 
any discipline dealing with human social organisations (e.g. law, economics, anthropology, 
sociology, history). In many cases, the focus has been on understanding the trajectories of the 
transformation  of these organisations, their institutionalisation in stable forms, and their 
relationship to social enterprises (e.g. Murillo et al., 2013). 
 
It is beyond the scope of this book to argue for one particular interpretation among the many 
but what should be underlined is the complexity of the models available to interpret digital 
collectives, models that are therefore one of the crucial research arenas in the realm of CAPS. 
 
The last subject to be addressed is related to the way in which CAPS carry out their research. 
The previous paragraphs discussed the topics and challenges on which CAPS is working; this 
paragraph deals with the relationship among the different disciplines represented in the domain. 
 
According to recent conceptualisation, the relationship among different disciplines can take 
three shapes: multidisciplinarity, interdisciplinarity and transdisciplinarity. The first term in- 
dicates the juxtaposition, sequencing and coordination of different research lexicons, agendas  
and methodologies. A typical multidisciplinary team will be made up of people belonging to 
different disciplines who divide their work by exploring specific disciplinary topics without 
crossing their disciplinary boundaries. 
 
Interdisciplinarity implies a step forward: to integrate different perspectives on a common 
problem, which is not understandable under the lens of a single discipline. Interdisciplinary 
teams are characterised by continuous interaction and by the development of a common 
language, not necessaryily new in itself but used to link discipline-specific topics and to foster 
reciprocal understanding. This leads to a blending of disciplinary boundaries. 
 
Finally, transdisciplinarity is a form of transcendence and transformation of traditional 
disciplines which creates a research area and objects that cannot be seen and recognised 
through usual approaches. This last option fosters the hybridisation of theories and methods, 
promoting their full conceptual integration, and the emergence of researchers who cannot be 
framed in pre-existing academic terms (Klein, 2010). 
 
CAPS projects are certainly multidisciplinary by nature and the tendency is to carry out re- 
search in an interdisciplinary or transdisciplinary way. This is a difficult but promising task for 
all researchers involved in the domain. It is also a self-reflexive research topic in itself, one 
that is certainly interesting to explore.



20

3. Overview of the First  
    CAPS Projects



21

 Introduction to the First Round of   Funded CAPS Projects
  

Network effect, collective efforts, ICT systems, interdisciplinary approach: one may wonder if 
and how the universe of the CAPS projects funded by the EC with Call 10 is reflecting these 
unavoidable fundamentals. The core component of the CAPS world is made up of research 
projects for Grassroots Experiments and Pilots, which have a really strong application 
component. These projects tackle either specific social challenges:  
 

— Removing barriers to inclusion: CAP4ACCESS 
— Raising collective awareness about environmental challenges: DECARBONET 
— Enabling citizens to rate companies on corporate social responsibility:  WIKIRATE 
 

Or provide tools to facilitate an online debate and social innovation: 
 

— Collective intelligence and analytics platforms to improve community 
deliberation: CATALYST 

— New tools for direct democracy, participation, and new economic models: D-CENT 
 

The projects all build from existing large-scale communities and/or widespread needs, 
leveraging their network effect and developing new solutions. Their action spectrum is large, 
but is of course not exhaustive of all the topics suitable to be addressed by CAPS. This 
is why the following four Coordination and Support Actions exist, to facilitate interaction 
between them and other existing CAPS-related initiatives: 

 
— CAPS2020: organises annual CAPS events 
— IA4SI: provides tools to evaluate their impact 
— SCICAFE2.0: promotes new collaboration models 
— WEB-COSI: increases trust in collectively-generated statistics 
 

Moreover, the study on Digital Social Innovation in Europe (DSI) is dedicated to 
crowdmapping and analysing actors and networks. The framework is completed by Seed 
Funding for Social Innovation Activities (CHEST), which offers €3 million in funding for 
digital social innovations through three open calls for European citizens and organisations. 
 
The realm of CAPS, of course, goes beyond the Call 10 projects. Many activities across the 
world can be defined as CAPS, such as those mapped by DSI. The European Commission 
funds projects related to the CAPS universe via other calls. 
 
This, for instance, is the case with: 

 
— USEMP (User Empowerment for Enhanced Online Presence Management) 
— P2PVALUE: techno-social platform for sustainable models and value generation in  

commons-based peer production in the Future Internet 
 

3. Overview of the First  
    CAPS Projects



22

These two are funded under the FP7 Objective 1.7 Future Internet Research 
Experimentation (FIRE) of the 2013 Work Programme. Finally, CAPS are an important 
topic for internet science, a research domain dedicated to the understanding of techno-
social issues. In this field, the Network of Excellence in Internet Science (EINS), recently 
funded the FOCAL project (Foundation for Collective Awareness Platforms) which will 
study CAPS projects with a special focus on trust, security and engagement issues. 
 
The CAPS EC funded projects pool is indeed a network of networks, building from existing 
collective innovation frameworks and pushing them further, developing methods and tools 
that can be used by all interested stakeholders.

Project Acronym Project Full Title Project Website

DECARBONET

A Decarbonisation Platform for 
Citizen Empowerment and Translating 
Collective Awareness into Behavioural 
Change

http://www.decarbonet.eu

CAP4ACCESS
Collective Awareness Platforms for 
Improving Accessibility in European 
Cities & Regions

http://myaccessible.eu

CATALYST Collective Applied Intelligence and Analytics for Social Innovation http://catalyst-fp7.eu

WIKIRATE Wikirate http://wikirate.org 

D-CENT 
Decentralised Citizens Engagement 
Technologies for direct democracy and  
economic empowerment

http://dcentproject.eu

P2PVALUE

Techno-social platform for sustain-
able models and value generation in 
commons-based peer production in 
the Future Internet

http://www.p2pvalue.eu

USEMP User Empowerment for Enhanced Online Presence Management www.usemp-project.eu

IA4SI Impact Assessment for Social Inno-vation http://ia4si.eu

CHEST Collective enHanced Environment for Social Tasks http://www.chest-project.eu

FOCAL Foundation for Collective Awareness Platforms  

WEB-COSI Web Communities for Statistics for Social Innovation www.webcosi.eu

CAPS2020 CAPS2020
http://caps2020.eu

http://caps-conference.eu

SCICAFE2.0 SciCafe 2.0 www.scicafe2-0.eu



23

Goals and Challenges  
CAPS can be described as non-commercial, open platforms, connecting citizens to each 
other in the framework of a societal thematic. CAPS are indeed not an objective per se, 
but they are a lever to break into an issue (be it local or global) through the empowerment 
and the engagement of citizens. The section on 'Framing CAPS' defines CAPS and their 
main research questions. What is important to stress here is how CAPS concretise these 
premises into goals and challenges.  
 
CAPS aim to provide citizens with a more effective way to: 

 
— Adopt more sustainable behaviours and lifestyles, based on better information  

(extended awareness). 
 
— Contribute to a low-carbon economy, for instance by lending, exchanging and     
     reusing goods at scale, across geographic boundaries (collaborative consumption). 
 
— Get facts/evidence from citizens for better decision-making, at personal or  
    institutional levels (e.g. crowdmapping). 
 
— Develop alternative collaborative approaches to problem solving (crowdsourcing,  

crowdfunding, participatory design, collective intelligence, collective decisions). 
 
— Actively engage, innovate and act, individually or collectively, towards societally, 

environmentally, political and economically sustainable approaches and solutions to 
tackle societal challenges: growth and employment, environment, climate change, 
health and education, inclusive societies, well-being, etc.  
 

Making a project to tackle societal needs implies framing the needs and putting in place 
sets of tools and practises to achieve actual results. The first step in making a set of goals 
concrete is to define the targeted stakeholders and end users. This choice consequently 
defines the language, the engaging levers, the scale and the tools of a collective awareness 
initiative. Stakeholders are persons and organisations interested in the project activities and 
outcomes. At the bottom line we find end users, the people who will ultimately be made 
aware and who will use the services and solutions produced through a CAPS initiative; they 
must benefit from the whole process. Addressing and engaging researchers will in some 
ways be different from doing so with people with disabilities. The chapter following 'CAPS 
Stakeholders and End Users' describes the typologies of stakeholders and end users 
addressed by CAPS projects to date. 
 
There are many tools and methods for tackling a societal challenge efficiently and in line with 
the CAPS fundamentals, such as openness, transparency, social relevance and inclusion. 
The methods and tools, which are presented in the chapter 'Collective Awareness Platforms', 
have the power to amplify the impacts of a platform in the process from idea to action.



24

CAPS Stakeholders and End Users   
— Stakeholders 
 
Stakeholders are organisations, categories of people or individuals who have an interest 
in the CAPS projects and their outputs. This section treats stakeholders and end users 
separately. Even though end users are also project stakeholders, the distinction is that 
end users use the project outputs directly, while stakeholders benefit from project outputs in 
an indirect way. Stakeholders will be informed of the project's progress and can, to a certain 
extent, influence the development of the projects. 
 
Stakeholders will tend to belong to one of the following four groups: research, business, civic 
society, and policy and government. 
 
On the right-hand page is a figure visualising the main stakeholders of the CAPS projects. 
 
— End Users 
 
CAPS projects raise awareness among their users and mobilise different categories of users. 
Below is a list of possible users; the same person can of course belong to more than one 
category. The list illustrates the diversity of topics and social issues touched by CAPS projects: 

 
— Social innovation organisations and networks 
— Citizens, social movements and activists 
— Researchers 
— Companies 
— NGOs, associations and charities 
— Software developers 
— CAPS projects 
— Citizens 
 

Of these, citizens are the most relevant users, also in quantitative terms. They can be further 
described as follows: 

 
— Citizens with disabilities and mobility impairments, elderly and their caregivers,  

and parents using strollers for their children. 
 
— Citizens with an interest in environmental issues and in initiatives concerning ecology 

and conservation (e.g. individual energy consumption, making more sustainable lifestyle 
choices, ecological consumption). 
 

— Citizens and companies interested in corporate social responsibility-related issues. 
 
— Citizens with an interest in politics and citizenship (e.g. digital democracy, open government). 



25

Figure 2
CAPS Stakeholders



26

— Citizens and initiatives active in commons-based peer production and sharing     
     economy (e.g. Wikipedia). 
 
— Users of online communities interested in knowing more about their data and in  

defending their online rights. 
 
— Students and citizens interested in statistics and in knowing more about GDP  

 measurement initiatives. 
 
 

— Who Is behind CAPS? 
 
CAPS projects involve a large spectrum of private and public companies, universities and 
research centres, online platforms and NGOs. All of these groups are concerned with citizen 
engagement, sustainability and social innovation, and they bring to their CAPS projects 
technical know-how, their expertise in engaging a broad audience, and their knowledge of a 
broad array of areas. 

 
— ATHENS TECHNOLOGY CENTER SA - Athens, Greece 
— AYUNAMIENTO DE ELCHE - Elche, Spain 
— CAMBRIDGE UNIVERSITY - Cambridge, UK 
— CENTRE FOR RESEARCH AND TECHNOLOGY HELLAS - Thessaloniki, Greece 
— CENTRE NATIONAL DE LA RECHERCHE SCIENTIFIQUE - Paris, France 
— CERTH - Thessaloniki, Greece 
— COLLABORATING CENTRE ON SUSTAINABLE CONSUMPTION AND  

PRODUCTION - Wuppertal, Germany 
— COMMISSARIAT A L'ENERGIE ATOMIQUE ET AUX ENGERGIES  
     ALTERNATIVES - France 
— CONSIGLIO NAZIONALE DELLE RICERCHE - Roma, Italy 
— EDGECASE UK LTD NEO - UK 
— EMPIRICA GESELLSCHAFT FÜR KOMMUNIKATIONS- UND  

TECHNOLOGIEFORSCHUNG MBH - Bonn, Germany 
— ENGINERING INGEGNERIA INFORMATICA S.P.A. - Rome, Italy 
— ESADE FOUNDATION - Spain 
— ESSRG - Budapest, Hungary 
— EUCLID NETWORK - London, UK 
— EUROKLEIS SRL - Rome, Italy 
— EUROPEAN INSTITUTE FOR PARTICIPATORY MEDIA EV - Berlin, Germany 
— FONDAZIONE AHREF - Trento, Italy 
— FORUM VIRIUM HELSINKI OY - Finland 
— FRAUENHOFER-INSTITUT FÜR INTELLIGENTE ANALYSE- UND  

INFORMATIONSSYSTEME - Sankt Augustin, Germany 
— FUNDACIO PER A LA UNIVERSITAT OBERTA DE CATALUNYA - Spain 
— GRASIA RESEARCH GROUP, UNIVERSIDAD COMPLUTENSE DE MADRID -  

Madrid, Spain 
— GRASS COMMONS - Colorado, USA 



27

— GREEN ENERGY OPTIONS LTD - Hardwick, UK 
— HW COMMUNICATIONS - UK 
— I-GENIUS, WORLD COMMUNITY OF SOCIAL ENTREPRENEURS - London, UK 
— IGOPNET.CC RESEARCH GROUP ON INTERNET, POLICY AND COMMONS,  

AUTONOMOUS UNIVERSITY OF BARCELONA - Barcelona, Spain 
— IMAGINATION FOR PEOPLE - France 
— IMINDS VZW - Brussels, Belgium 
— INTERNATIONAL MODERN MEDIA INSTITUTE - Iceland 
— ITALIAN NATIONAL STATISTICAL INSTITUTE - Rome, Italy 
— LULEÅ UNIVERSITY OF TECHNOLOGY, CENTRE FOR DISTANCE-SPANNING  

TECHNOLOGY - Sweden 
— LUNARIA, SOCIAL PROMOTION ASSOCIATION - Rome, Italy 
— MAPPINGFORCHANGE - London, UK 
— MODUL UNIVERISTY VIENNA - Vienna, Austria 
— NESTA - UK 
— OPEN KNOWLEDGE FOUNDATION LBG OKF - UK 
— ORGANISATION FOR ECONOMIC CO-OPERATION AND DEVELOPMENT - Paris, France 
— P2P FOUNDATION - Amsterdam, The Netherlands 
— PNO CONSULTANTS LIMITED - Cheadle Hulme, UK 
— POLIBIENESTAR, UNIVERSITY OF VALENCIA - Valencia, Spain 
— PURPOSE EUROPE - London, UK 
— RADBOUD UNIVERSITY - Nijmegen, The Netherlands 
— SIGMA ORIONIS - Sophia Antipolis, France 
— SOZIALHELDEN E.V. - Berlin, Germany 
— STICHTING DYNE. ORG - The Netherlands 
— T6 ECOSYSTEMS S.R.L. - Rome, Italy 
— THE EUROPEAN RESEARCH CONSORTIUM FOR INFORMATICS AND  

 MATHEMATICS - France 
— THE OPEN UNIVERSITY - Milton Keynes, UK 
— THE UNIVERSITY OF SHEFFIELD - Sheffield, UK 
— THE UNIVERSITY OF ZURICH - Zurich, Switzerland 
— THE WAAG SOCIETY - The Netherlands 
— UNIVERSITÀ DEGLI STUDI DI MILANO - Milano, Italy 
— UNIVERSITÄT HEIDELBERG, GEOGRAPHISCHES INSTITUT - Heidelberg, Germany 
— UNIVERSITY COLLEGE LONDON, ACCESSIBILITY RESEARCH GROUP - London, UK 
— UNIVERSITY OF FLORENCE - Florence, Italy 
— UNIVERSITY OF READING - Reading, UK 
— UNIVERSITY OF SURREY - Surrey, UK 
— VELTI - Greece 
— WAAG SOCIETY - The Netherlands 
— WIKIRATE E.V. - Berlin, Germany 
— WIKITALIA - Rome, Italy 
— WIRTSCHAFTSUNIVERSITÄT WIEN - Vienna, Austria 
— WWF SCHEIZ - Zurich, Switzerland 
— ZENTRUM FÜR SOZIALE INNOVATION - Vienna, Austria 



28

Synergies between Projects  
This chapter summarises the synergies emerging among CAPS projects both in terms of 
research activities and socio-technical tool development. As the figure below shows, there 
are multiple synergies, each of which with a specific goal that will be briefly described in 
the next paragraphs. The synergies were mapped out during a CAPS meeting in February 
2014, where all projects were requested to think about and draw out potential or actual 
collaboration links. Clearly, synergies grow and change as projects proceed in their 
development, so this figure should be taken as a starting point for visualising contiguities 
and synergies among CAPS projects. Within the CAPS domain, there are four projects 
which have the specific goal of coordinating and supporting the others by offering services, 
networking tools and processes, and meta-analysis. These projects are WEB-COSI, 
CAPS2020, IA4SI and SCICAFE2.0. These projects, by their very nature, are developing 
synergies with all or most of the CAPS projects. 
 
More specifically: 
 
WEB-COSI makes a Wiki of progress statistics available and fosters the use and  
improvement of quality of non-official statistics beyond GDP statistics. 
 
IA4SI provides CAPS with a self-assessment methodology for socio-economic and 
environmental impact analysis. All CAPS project are engaged in the development of the 
methodology and related online tools. IA4SI also develop an online platform through which 
CAPS projects outputs will be presented for opinion gathering of European citizens. 
 
SCICAFE2.0 develops and deploys a multi-modal participative engagement platform 
(Ctizens' Say) integrated with crowdsourcing tools which can be used by all CAPS projects.  
 
CAPS2020 involves all projects in the organisation and realisation of CAPS' annual 
international events and promotes synergies between them. 
 
DSI is a study that shows synergies with all CAPS projects as well as maps CAPS projects as 
Digital Social Innovation experiences and analyses them. Similarly, FOCAL, also studies CAPS 
and specific topics within this domain such as privacy, security, rewards and engagement. 
 
USEMP aims at empowering social network users with regards to the sharing of their 
personal data and its potential economic value. The results of the project can be beneficial 
for many CAPS initiatives and will generate interesting synergies at the level of research 
and development. USEMP also shows synergies with all projects because it furnishes 
typologies of commons-based peer production and a directory of cases. Of course, other (if 
not all) projects can create synergies on top of their research outputs because the domain 
is very interconnected in terms of research questions as shown in the chapter 'Research 
Challenges'. Such synergies will emerge in the future, as research activities advance. 
 
 



29

D-CENT: As shown in the figure above D-CENT connects with CATALYST because they 
both study and develop deliberation tools.  
 
CAP4ACCESS: shows synergies with CATALYST and IA4SI in terms of exploring and 
harmonising assessment procedure and metrics.  
 
CATALYST: already collaborate with DECARBONET in the development of visual analytics 
and online deliberation tools to discuss behavioural change issues related to energy saving 
and environmental sustainability. CATALYST can provide CAP4ACCESS with collaborative 
annotation tools for mapping accessibility. Moreover CATALYST provides tools for community 
managers that can be useful for USEMP purposes. In the field of innovative rating systems 
CATALYST shows sinergies with WIKIRATE and D-CENT on tools for e-democracy and 
participation, and with WEB-COSI in terms of analytics and visualisations. 
 
CHEST shows potential synergies could emerge with IA4SI, and from their 
collaboration on the impact assessment approach to be used on the crowdfunding 
platform of CHEST. IA4SI shows interesting synergies with USEMP and P2PVALUE 
as both study alternatives to classical econometric models of value generation and 
representation, which would be beneficial for the IA4SI methodology. Moreover, CHEST 
can represent an important gate for funding for online innovative communities engaged 
in D-CENT, CATALYST, DECARBONET and SCICAFE2.0 projects. CHEST calls for 
digital social innovation ideas and projects which can, in fact, support the growth and 
sustainability of grassroots initiatives represented in CAPS projects. 
 
DECARBONET has already collaborated with CATALYST, and also shows potential 
synergies with P2PVALUE in terms of research activities on collaborative core 
technologies and with D-CENT with reference to  XML-based activity streams and 
information integration. 
 
WIKIRATE recognises potential synergies with P2PVALUE because they study P2P 
production, which is one of the themes of WIKIRATE. This project, along with D-CENT, is 
developing a reward mechanism using the WIKIRATE platform by evaluating the possibility 
of using the community currency which, along with DSI, could constitute a gate for more 
potential users.  
 
CAPS domain is also interconnected with other research groups within and outside the EC. 
Among others, the synergy between CAPS and EINS, a European network of excellence 
for Internet Science, deserves to be mentioned.



30

Figure 3
Synergies between CAPS Projects



31

Collective Awareness  Platforms 
 
 
— Engagement Platforms 
 
From Existing Projects and Tools to Future CAPS Engagement Platforms 
The first round of CAPS projects provides a variety of engagement platforms for 
social innovation which build from existing tools, technologies and communities deeply 
grounded in real-world settings. In this chapter we survey and list the existing tools and 
communities that the CAPS projects build from and collaborate with (see 'Existing Tools 
and Communities that the CAPS Projects Build from and Collaborate With' below). This list 
could be used as a useful data source to identify the type of organisations, technologies 
and movements with which CAPS projects are already engaging. 
 
We now present an overview of the main tools that the CAPS projects are developing and 
that will be delivered at the end of the projects' funding period (see Figure 4 below). This 
overview consists of a clustering of the funded CAPS projects under 14 emerging 
categories. The clustering is based on available public documents of CAPS projects and on 
the knowledge available among the authors, who are also part of the CAPS community. It 
has to be noted that CAPS projects are still in the early stage of development, therefore a 
more in depth, precise analysis of the solutions they offer to their stakeholders will only 
be possible later on in the projects' development lifecycle. This mapping cannot, therefore, 
be considered exhaustive, but should be considered a useful entry point for getting a 
first understanding about the typologies of socio-technical solutions that the projects will 
provide in the near future. 
 
The 14 categories are summarised in the following graphic (Figure 4) and are more 
fully described and detailed in the next section. This clustering considers the main 
'innovations' produced by the projects. More comprehensive outputs of each project 
will then comprise the ways in which these 'innovations' can be transferred, reused 
and made available to stakeholders through various exploitation strategies. The term 
'innovation' is used here with reference to both totally new outputs, such as products and 
services, and to improved socio-technical solutions, such as the integration of pre-existing 
systems, the adaptation of a technology to a new field of application, and the provision of a 
more effective version of a pre-existing tool based on the improvement of one or more of 
its components (OECD, 2005).

 



32

Figure 4
CAPS Tools in Development



33



34

— CAPS Tools Emerging Categories Descriptions  
The 14 categories illustrated above (Figure 4) can be described by specifying the 
motivations and needs that drive the development of the tools and by providing a short 
overview of the type of technologies that will be developed by each CAPS project. In 
the narrative below, the CAPS projects will be referred to by citing their acronym. A 
list of these acronyms together with project titles and URLs is provided in the chapter 
'Introduction to the First-Round of Funded CAPS Projects'. 
 
Analytics and Visualisations 
Web 2.0 social computing principles motivate the importance of placing useful, usable 
analytic tools in the hands of users themselves, balancing the traditional focus on ‘executive 
information dashboards’ serving the needs of only a few senior stakeholders. CAPS projects 
provide different types of social innovation analytics together with the visualisations needed 
to make analytics usable and understandable by different end user communities. CAPS 
analytics and visualisations, for instance, include: social network analytics and visualisations 
(structure and dynamics of peer-to-peer networks, e.g. the roles that people play in collective 
endeavours—CATALYST project), discourse analytics and visualisations (the meaningful 
but contestable relationships that may be forged between ideas from many people: De 
Liddo et al, 2012—CATALYST project), disposition analytics and visualisations (the habits 
of the mind that can be nurtured, e.g. building resilience and creativity: Buckingham Shum 
& Deakin Crick, 2012—CATALYST project), analytics and visualisations on user behaviours 
(DECARBONET project), and engagement analytics and visualisations for evaluating 
different facets of participative engagement in social innovation initiatives (CAPS4ACCESS, 
CATALYST, DECARBONET, IA4SI, WEB-COSI projects). 
 
Collective Assessment 
When many people coordinate each other through the use of digital technologies, one of 
the issues that emerges is how do they evaluate the results of their collective production 
effort? Such evaluation can be delegated to algorithms, like in the case of Google 
PageRank, where search results are ordered according to different criteria such as relative 
relevance, search histories, etc. If such dynamics are based on human interactions and 
collaboration more than on automatic ordering, then a set of questions arises about the 
criteria on which ordering should take place, on the relative role of different users in rating 
activities, and on the economic sides of such social process. 
 
This is a key aspect of many CAPS projects, dealing with the need to promote a collective 
assessment of the information produced by the end users. The solutions previewed 
are many, like systems for polling or voting (SCICAFE2.0), the development of theories 
of reputation and ranking systems (WIKIRATE), the implementation of such systems 
(WIKIRATE, CATALYST), or the connection between personal data, economic value, and 
currencies (USEMP). Moreover, assessment of the CAPS projects themselves is key to 
these projects, with the contribution of IA4SI aiding in such a collective endeavour. 
 
 



35

Crowdsourcing 
The widespread adoption of digital technologies have made it easier to reach out to 
larger groups of people with a high-level of knowledge of specific topics, e.g. software 
development capabilities, social innovation concepts, etc. The ability to reach out 
to highly skilled people who can contribute freely, or at a low cost as in the case of 
Amazon's Mechanical Turk (Kittur et al., 2008), to specific tasks is known as the 
phenomenon crowdsourcing (Howe, 2006), or outsourcing to the crowd. 
 
Such problem solving activities have a certain level of overlapping and theoretical 
problematisation in relation to what is called peer production, but in this context, what is 
interesting is the kind of tools CAPS projects are developing to support problem solving 
dynamics, such as collective mapping (CAP4ACCESS), deliberation (CATALYST), crowd 
voting (CHEST), social currencies (D-CENT), directories of initiatives (P2PVALUE), 
statistical data collections (WEB-COSI), and reputation and rating systems (WIKIRATE).
 
e-Democracy, e-Participation, Direct Democracy 
Collective intelligence and collective action is increasingly triggered and mobilised by 
online communities' interaction. Specifically, in the field of e-government and public 
engagement (Macintosh, 2008), several community engagement initiatives (such as Global 
Voices, America Speaks, liquidfeedback.org, Avaaz.org, Change.org, etc.) show that there is 
an increasing need and interest in finding ways to gather and aggregate people’s ideas, 
resources and actions in a way that makes these better explored and reused by others. 
 
CAPS projects focus on advancing research and practices to improve citizen participation 
in public engagement processes. This includes and most importantly consists of testing 
e-democracy (OECD, 2003), e-participation (Macintosh, 2009) and direct democracy 
methods and tools, with real communities in several EU contexts. CAPS community 
testbeds and grassroot initiatives aim at enabling more direct engagement in democratic 
decision-making, thus improving understanding and tooling for e-democracy, direct 
democracy and political empowerment research (CATALYST, D-CENT, SCICAFE2.0). 
 
Geo-mapping, Geo-Planning, Geo-Navigation 
CAP4ACCESS will be developing methods and tools aimed at two societal challenges: 
1) informing people with mobility impairments on the accessibility of public places and 
routes and 2) raising general awareness of barriers to accessibility. Given the widespread 
use of the internet and mobile devices, these tools will serve to empower members of the 
disabilities community to be able to more fully take part in society while at the same time 
create opportunities to remove barriers to accessibility. Specifically, CAP4ACCESS will 
use the power and versatility of online maps and mobile devices for collectively gathering 
and sharing spatial information for improving accessibility for persons with limited mobility. 
The instruments to be developed will involve community mapping, collective tagging of 
public places and routes, participatory sensing of barriers and features of the built 
environment, and routing for persons with limited mobility. 
 



36

Motivation & Engagement 
Technically conceiving of the technology of tools and platforms is not a sufficient enough  
condition with which to explore the potential of social media for tackling social challenges. 
The issue of how to engage people with social innovation as users of the collective 
awareness platforms must also be a target of CAPS' developments. Understanding the 
reasons why people use (or don't use) such technologies, what influeces the perception, 
adoption, and continuous usage of such technologies, and developing strategies to 
motivate people to be engaged, are some of the approaches adopted by CAPS projects. 
DECARBONET, for instance, has evaluated the impact of social dynamics like competition 
and collaboration, and also gauged public and tangible feedback of engaging users with 
online discussions (Piccolo et al, 2014). CATALYST relies on the power of argumentation 
within a social group as a motivational force, and like SCICAFE2.0 allows users to track 
other users' engagement. 
 
New Economic Models 
The transformation of societies and economies following the diffusion of digital 
technologies, with increases in productivity, the redistribution of international divisions of 
labour, and the emergence of new professions, has questioned the way the world economy 
has been organised, the way business can be done, and the way income and wealth are 
redistributed. Moreover, purely digital phenomena such as financial high-frequency trading 
instruments or the digital currency Bitcoin are suggestive of the idea that economic 
transformation could be extremely deep. This is the reason why many CAPS projects are 
questioning the existing economic models and testing trials of new economic models, be it 
new sustainability initiatives for social innovation activities (CHEST), new distributions of 
social currencies in relation to social movements (D-CENT), new value models and 
theories (P2PVALUE), or new valuation practices of personal data (USEMP). 
 
(Open) Data Integration 
Each social network has a different affordance for users. Twitter, Facebook and 
other widely-adopted social systems format the content in different ways, suggesting to 
users to attribute different meanings and ways of use. Integrating user-generated data 
from different media, analysing the content as well as user participation, and providing 
insightful visualisations are some of the complex tasks related to data integration 
addressed by CAPS projects. 
 
D-CENT, WIKIRATE, and WEB-COSI are focused on open data integration by providing 
different standards, tools and methods for data federation. DECARBONET and D-CENT 
work on the modelling of social media data for mining and presenting it in an aggregated 
way. CATALYST, DECARBONET, and WIKIRATE are also together in that they aggregate 
data from different social media sources (such as Facebook, Twitter and emailing systems). 
 
Online Deliberation—From Group-Based to Large-Scale 
Recent events have given evidence to the fact that communities can be created and 
mobilised by engaging in online dialogues mediated by social media platforms,  for 
example the Arab Spring uprisings organised through Facebook, or the use or Twitter for 
emergency response. Even though society seems to urge technologies to facilitate and 



37

empower widespread collective deliberation, social media platforms, as well as the more 
targeted platforms for e-democracy, provide unstructured conversations where data is not 
presented in a way that makes it easy for other people (or machines) to make sense of (or 
extract) the rich social and technical knowledge, which is embedded in the dialogue. The 
Theory of Scholarly Discourse (Gilbert and Mulkay 1984), dialogue mapping (Conklin 
2006) and argumentation (Walton 2009, Walton and Reed 2009) suggest that by 
structuring several forms of discourse, such as dialogue and debate, with specific models 
and tools, discourse can be used by groups to build shared understandings, explore 
solutions to complex problems, and make better informed collective decisions. 
 
CAPS projects aim to build on these theories and on the existing technologies for online 
debate in order to design, develop and test new platforms for online deliberation in real 
communities. These consist of new tools for:  human sensing and content harvesting 
(CATALYST project); idea creation, sharing and exchange (CATALYST, SCICAFE2.0 
projects); collective sensemaking and structured online debate (CATALYST project); idea 
prioritisation and assessment (CATALYST, CHEST projects). 
 
CAPS online deliberation tools respond to the increasing need and interest in finding ways 
to gather and aggregate people’s voices in a way that makes these voices better and more 
widely listened to, explored, understood, and reused by others. The objective is to build 
awareness of social issues and put those voices into truly effective conversations in order 
to build social change. 
 
Peer Production and Collaborative Knowledge Creation 
As the costs for accessing and manipulating information have been reduced by the 
widespread adoption of digital technologies, the possibilities for the emergence of new 
forms of collaborative production, mainly in the domain of knowledge work, have emerged. 
Yochai Benkler (2006) defined such modes of production as commons-based peer 
production (CBPP), which is is one of the topics of CAPS projects. While the project 
P2PVALUE makes it one of its main focuses, for example by providing a directory of 
CBPP projects and initiatives, other projects, like SCICAFE2.0, WEB-COSI, and WIKIRATE, 
actually leverage some of the characteristics of this mode of production in delivering their 
results, from statistical data (SCICAFE2.0) to scientific themes (SCICAFE2.0), and passing 
through knowledge on corporate social responsibility (WIKIRATE). 
 
The academic debate on such topics is lively (e.g. with a dedicated journal, the Journal of 
Peer Production), as CBPP can be read as a third way of managing production, neither 
market nor state managed, and CAPS projects are an extremely interesting field with 
which to explore the theme. 
 
The tools provided by CAPS projects deal with the actual organisation of productive efforts 
in the digital domain, such as value mechanisms (P2PVALUE), knowledge construction 
(SCICAFE2.0), rating and reputation systems (WIKIRATE), and data quality discrimination 
(WIKIRATE and WEB-COSI). 



38

Privacy-Aware Tools and Applications 
Privacy-aware systems have evolved over the last decade from privacy-enhancing 
technologies (PETS) which were largely seen as an add-on capability or layer integrated 
with information systems as a design afterthought, to a new paradigm of privacy-by-
design as championed by the Information and Privacy Commission of Ontario, Canada 
(www.privacybydesign.ca), and most recently to privacy-by-co-design by the European 
VideoSense Centre of Excellence (www.videosense.eu) and by the Kanatara Initiative 
for systems to support lifestyle identity management  (www.kantara.org).  Personal data 
ecosystems (PDE) has recently been developed by the World Economic Forum and further 
elaborated by the Ontario Information and Privacy Commission and others. It is important 
to note the crucial role CAPS can play with respect to privacy issues.  Socio-ethical and 
privacy-preserving practice in both design of systems and in their governance, including 
internet governance, is a complex co-design challenge that can be strongly supported by 
CAPs. This can be done in providing the requisite participative engagement to discuss 
the evolution of privacy regimes and how governments and enterprises can operate on a 
global scale to influence the privacy standards of network-centric systems and the related 
internet governance issues worldwide.    
 
Three CAPS projects, namely FOCAL, USEMP and D-CENT have included privacy-related 
issues in their research agenda as follows: 
 
D-CENT will see the development of new open-source, decentralised and privacy-aware 
digital tools and applications for direct democratic and economic empowerment. Digital 
rights are perceived as key issues that D-CENT will  address, ensuring that people are in 
full control of their data, maintaining privacy and trust in the technology they use. 
 
FOCAL is motivated by privacy concerns about the data and location of the end users that 
contribute to CAPS.  It is thus concerned with the analysis of privacy, reputation and trust in 
social networks. 
 
USEMP will build upon the notion of PDE and may in fact assume a personal data vault to 
provide a secure environment for effective control over relevant data. 
 
Social Networking & Social Media Enhancement 
The confluence of network-centric systems, mobile telecommunications, semantic web 
and web 2.0, as well as the emergence of the growth of networked media, in particular the 
creative media industry and prosumers sharing media for entertainment, has contributed to 
a thriving ecosystem of online social networks (OSN) serving various business models and 
personal interests for the citizens ranging from specialist interest groups to social meeting 
places. It is clear that this ecosystem should be exploited maximally to serve the European 
citizen and economy by linking it to the Internet of Things (IoT), sensor network and cloude 
services in order to support open online social media and distributed knowledge co-
creation thus maximising the network effect, using sharing to support social innovation. 
 
The following CAPS projects support this vision as follows: 



39

— CAPS2020 liaises with all CAPS stakeholders, including organisations developing 
similar projects in other regions of the world.  It organises annual events which will be 
key milestones in the present CAPS booming period, supporting the CAPS community 
in addressing issues of common interest, to develop synergies between initiatives, and 
to discuss the CAPS research roadmap for Horizon 2020. 
 

— D-CENT (Decentralised Citizens ENgagement Technologies): Together with citizens, 
social movements, and developers, is creating a distributed social networking platform 
for large-scale collaboration to solve social problems and allow full citizen participation 
in the democratic process. The project will study possible implementations of liquid 
democracy: collective deliberation, decision-making, and the pros and cons of proxy 
voting. 

 
— USEMP will develop a set of tools allowing users of online social networks greater 

control over the personal data they share within the network while also providing them 
with tools to enable the use of their data by entities outside of the OSN, for example, in 
the form of licensing agreements. 
 
 

 

1.  Adhocracy http://trac.adhocracy.cc Adhocracy is a policy drafting tool for distributed   
 groups. It enables members of organisations or the public to compose or vote on  
 documents that represent the policy of the group.

2.  Assembl http://assembl.org Assembl is a web application that enables hundreds to  
 thousands of people to work together with the goal of creating a single, tangible  
 product. The way Assembl works allows large numbers of people to discuss and  
 debate in a manner that elevates the intelligence of the group. The key to this is the  
 methodology that accompanies the application. 

3.  BitcoinD https://en.bitcoin.it/wiki/Bitcoind Bitcoind is a program that implements the  
 Bitcoin protocol for command line and remote procedure call (RPC) use. It is also the  
 first Bitcoin client in the network's history. It is available under the MIT license in 32-bit  
 and 64-bit versions for Windows, GNU/Linux-based OSes, and Mac OS X.

4.  Book Sprint http://booksprints-for-ict-research.eu Book Sprint is a collaborative  
 process that brings together a small group of people to develop and produce a book in  
 3-5 days. There is no pre-production. The group is guided by a facilitator, from zero to   
 published book. Books are of high-quality content and available immediately via print-on- 
 demand services and e-book formats.

5.  BuddyCloud http://buddycloud.com Buddycloud is a publish-subscribe  
  architecture with real-time updates.

— Existing Tools and Communities That the CAPS  
 
      Projects Build from and Collaborate With



40

6.  CitySDK http://www.citysdk.eu CitySDK is creating a toolkit for the development  
 of digital services within cities. The toolkit comprises of open and interoperable  
 digital service interfaces as well as processes, guidelines and usability standards.  
 CitySDK enables a more efficient utilisation of the expertise and know-how of  
 developer communities to be applied in city service development. Apps and tools for  
 CitySDK are developed in cooperation with the Code for Europe fellows (see www. 
 codeforeurope.net).

7.  CKAN http://ckan.org CKAN is a powerful data management system that makes  
 data accessible—by providing tools to streamline publishing, sharing, finding and   
 using data. CKAN is aimed at data publishers (national and regional governments,  
 companies and organisations) wanting to make their data open and available. 

8.  Climate Quiz https://apps.facebook.com/climate-quiz A Facebook application in   
 the tradition of “Games with a Purpose” for Measuring Environmental Knowledge.

9.  Cohere http://cohere.open.ac.uk Cohere is a visual tool to create, connect and  
 share ideas, and back them up with websites. By using Cohere people can support  
 or challenge each other's ideas and discover who—literally—connects with your  
 thinking. Cohere demo movie: https://www.dropbox.com/s/qxzyun4fbitcbe6/ 
 Cohere-Movie-Catalyst.m4v.

10.  ColorVote http://colorvote.com Poll system that enables one to detect ideas— 
 Condorcet voting, binary voting, fungible voting.

11.  Crabgrass https://we.riseup.net CrabGrass is a software libre web application   
 designed for group and network organising, and tailored to the needs of the global  
 justice movement.

12.  Deliberatorium http://cci.mit.edu/klein/deliberatorium.html The Deliberatorium  
 is a technology designed to help large numbers of people, distributed in space and  
 time, combine their insights to find well-founded solutions for such complex multi- 
 stakeholder multi-disciplinary ('wicked') problems such as sustainability, climate  
 change policy, complex product design, and so on.

13.  DemocracyOS http://democracyos.org DemocracyOS is a user-friendly, open-  
 source, vote and debate tool, crafted for parliaments, parties and decision-making  
 institutions that will allow citizens to get informed, join the conversation and vote on  
 topics, exactly the way they want their representatives to vote. 

14.  Diaspora* https://diasporafoundation.org diaspora* is a privacy-aware,  
 decentralised social network which puts users in control of their data security and  
 was touted by the media as a 'Facebook killer'.



41

15.  EdgeRyders http://edgeryders.eu/page/home-mb-ano Edgeryders is a global   
 community and boutique consulting company. The community focus on social  
 innovation, smart communities, resilient societies and economies, deploying ad-hoc  
 networks of citizen experts around client's needs.

16.  Elgg http://elgg.org Elgg is an award-winning social networking engine, 
delivering the building blocks that enable businesses, schools, universities and 
associations to create their own fully-featured social networks and applications.

17.  Evidence Hub http://evidence-hub.net The Evidence Hub is a collaborative 
knowledge-building (specifically evidence-building) web platform. It was designed in 
KMi by the team developing the concept of 'Contested Collective Intelligence', where 
it is important to understand different perspectives and support quality debates.

18. GEO Smart monitor devices http://www.greenenergyoptions.co.uk/products-
and-services/products A set of In-Home Displays, smart plugs and web visualisation 
of energy consumption.

19.  Global Network on Sustainable Lifestyles http://vision2050.net The GNSL 
is a global platform of practitioners and experts that come together around the joint 
commitment of enabling more sustainable lifestyles.

20.  GNUNet https://gnunet.org GNUnet is a framework for secure peer-to-peer 
networking that does not use any centralised or otherwise trusted services.

21.  GreenApes https://www.greenapes.com/en greenApes is a gamified social 
media platform where you can build your sustainable profile and become a source of 
inspiration for your peers and the whole world. greenApes rewards green living with 
the mission of promoting sustainable lifestyles.

22.  Groupmap http://app.groupmap.com.au An application that enables the user to 
have a visualisation in the form of a heuristic map.

23.  Intertwinkles https://intertwinkles.org InterTwinkles is a platform built from the 
ground up to help small democratic groups to do process online. It provides structure 
to improve the efficiency of specific communication tasks like brainstorming and 
proposals.

24.  Kune (Apache Wave) http://kune.cc Kune, which means 'together' in 
Esperanto, is a network of interconnected sites, where you can communicate, share, 
collaborate with others and create your web spaces easily. 

25.  Libbitcoin http://libbitcoin.dyne.org Libbitcoin is a community of developers 
building the open-source library, tools and implementation necesary for a free, 
independent and vibrant Bitcoin.



42

26.  Liquid Feedback http://liquidfeedback.org LiquidFeedback is an open-source 
software, powering internet platforms for proposition development and decision 
making.

27.  Loomio https://www.loomio.org/?locale=en Loomio is free and open-source  
software for anyone, anywhere, to participate in decisions.

28.  Mailpile https://www.mailpile.is Free and open-source web mail client with user-
friendly encryption and privacy features.

29.   Media Watch for Climate Change http://www.ecoresearch.net/climate   
It tracks the latest news and social media coverage on climate change and related 
issues. The dashboard provides interactive means to access this repository, to analyse 
the perceptions of various stakeholders, and to identify and track emerging trends.

30.  Metamaps http://metamaps.c/ Metamaps.cc is a free and open-source web 
platform for changemakers, innovators, educators and students. It enables individuals 
and communities to build and visualise their shared knowledge and unlock their 
collective intelligence.

31.  Meu Rio Imagine http://imagine.meurio.org.br Meu Rio is a digital interface for civic 
engagement. Anybody living in Rio de Janeiro can log on to the website and denounce 
a problem and launch a campaign to fix it. The issues are usually targeted and very local, 
such as the price of a ferry ticket or the cutting of a tree on a specific street. 

32.  OpenAhjo http://dev.hel.fi/apis/openahjo OpenAhjo is an API and a UI for 
accessing the decision-making material of the city of Helsinki.

33.  OpenMinistry http://openministry.info The Open Ministry (Avoin ministeriö) is 
about crowdsourcing legislation, deliberative and participatory democracy and citizens 
initiatives. It is a non-profit organisation based in Helsinki, Finland. OpenMinistry helps 
citizens and NGOs with national citizens' initiatives, EU citizens initiatives and develop 
the online services for collaborating, sharing and signing the initiatives.

34.  OpenStreetMap http://www.openstreetmap.org OpenStreetMap is built by a 
community of mappers who contribute to and maintain data about roads, trails, cafés, 
railway stations, and much more, all over the world. 

35.  Parlement & Citoyens https://www.parlement-et-citoyens.fr Parlement & 
Citoyens enables parliament members and citizens to work together on societal issues 
and to write law propositions together. 

36.  Picocoin https://github.com/jgarzik/picocoin A small bitcoin client.

37.  Pump.io http://pump.io Social server with an ActivityStreams API. 



43

38.  PyBossa http://pybossa.com PyBossa is a free, 100% open-source framework for 
crowdsourcing. It enables you to create and run projects where volunteers help you 
with image classification, transcription, geocoding and more. 

39.  Reddit http://www.reddit.com  Social networking service and news website 
where registered community members can submit content, such as text posts or direct 
links. Only registered users can then vote submissions 'up' or 'down' to organise the 
posts and determine their position on the site's pages. Content entries are organised 
by areas of interest called 'subreddits'.

40.  Rollstuhlrouting http://rollstuhlrouting.de Tool for tagging and navigating 
wheelchair-accessible routes.

41.  Sharelex http://www.sharelex.org ShareLex is a collaborative platform conceived 
to create and share juridical solutions.

42.  Slashdot http://slashdot.org Slashdot is a website based on, and 
runs, the Slashdot-Like Automated Story-Telling Homepage software.

43.  Status.Net http://status.net Free and open-source social software.

44.  Succeed Together http://www.succeedtogether.eu/en  A company that is 
creating a semantic engine which allows groups of 500 to 3000 people to answer 
questions qualitatively, and the engine crunches the answers in real-time and produces 
results that are at first glance, very good.

45.  Talkmap http://www.talk-map.com  Visualisation tool allowing moderation by 
reconfiguring maps.

46.  Twister http://twister.net.co Twister is a fully decentralised P2P microblogging 
platform leveraging from the free software implementations of Bitcoin and BitTorrent 
protocols.

47.  Ushahidi http://ushahidi.com Non-profit tech company that specialises in 
developing free and open-source software for information collection, visualisation and 
interactive mapping. 

48.  Utopia http://www.utopia.de German community platform to discuss sustainable 
lifestyles built on the Symphony CMS.

49.  Utopia Docs http://getutopia.com Collaborative web annotation tool for PDF files.

50.  Wagn http://wagn.org  Wagn is a Wiki Platform.

51.  Wasa2il https://github.com/smari/wasa2il Direct democracy system. 



44

52.  Wikiprogress http://www.wikiprogress.org/index.php/Main_Page Wikiprogress is a 
global platform for sharing information in order to evaluate social, environmental and 
economic progress. It is open to all members and communities for contribution— 
students and researchers, civil society organisations, governmental and inter- 
governmental organisations, multilateral institutions, businesses, statistical offices, 
community organisations and individuals—to anyone who has an interest in the 
concept of 'progress'.

53.   YesWiki http://yeswiki.net/wakka.php?wiki=AccueiL YesWiki is a software 
application made for creating and managing your website, in a collaborative way.  
YesWiki is Free Software written in PHP language under the GPL licence, used for 
creating and managing an internet or intranet website. 

54.   Your Priorities https://www.yrpri.org/home/world Your Priorities is an  
e-democracy web application designed by the non-profit Citizens Foundation to 
help groups of people speak with one voice. Your Priorities won the European 
e-democracy Awards in 2011 and numerous Icelandic awards for innovation and 
participation.

 



45



46

4. Starting Out



47

Societal Challenges  
Societal challenges are associated with problem situations or issues that arise from 
tensions in some aspect of social life or the environment that may threaten the safety and 
sustainability of a social group and, possibly, the wider world.  
 
Global warming, implications of population ageing, the digital divide and security issues 
across the internet, are examples of problems experienced across nations, to a greater 
or lesser extent, that are apparently beyond individual control, but that also impact local 
contexts and thus have to be resolved. 
 
These problems often have a harmful effect on the social, economic and political health and 
well-being of citizens, and can threaten the fabric of society by destabilising its democratic 
structures, norms and relationships, and above all, its social cohesion. 
 
In order to tackle societal challenges it is necessary to study the nature of the problem 
situation or issue, the players and stakeholders involved, and the objectives to be pursued 
through the solution. 
 
The problem may involve a single sector of the society or different types of stakeholders, 
and may be located in different social, political and economic contexts. 
 
The root causes of the problem may be recognised by many, but structural and societal 
constraints may complicate the adoption of certain solutions. These constraints can be 
related to the lack of public support or to side effects, for example, that have been deemed 
to be politically inexpedient. 
 
Tackling a problem involves negotiating a way through the requirements and preferences 
of the stakeholders involved. This requires eliciting the most deeply valued needs of the 
various subgroups, each in its own context, and analysing the impact of the problem in 
relationship to their interests. 
 
Through participatory research, it is necessary to clarify the context and boundaries of a 
problem as it is experienced by a social group. Local or general solutions can be developed 
by negotiating acceptable trade-offs, through targeting a balance in terms of benefits for 
the subgroups involved. 
 
There are various tactical and strategic levels at which a problem solution can be tackled. 
These include but are not limited to: local ad hoc solutions to manage the problem situation; 
limiting the spread of the problem and containing its adverse impacts; impact mitigation, 
contingency and failure recovery management; remedial steps to directly tackle the root 
cause of the problem; anticipation of the problem situation to prevent or pre-empt it; and 
transformative steps to ensure that the context and/or tipping point of the problem solution 
will never recur.  



48

Framing the Challenges  
It is understood that one cannot change what one cannot control and it is impossible to 
control what one cannot measure. To tackle increasingly complex societal problems we 
must be able to influence the problem situation. Such ability is critically dependent on an 
accurate situation assessment for which enabling models must be built. We need such 
models of the processes for simulation and for decision-making. Yet we cannot refine, let 
alone shape, the models if we cannot build such models in the first place. 
 
The internet-based physical and digital ensemble, including the Internet of Things, today 
can enable us to obtain the required measurements, to perform semantic fusion of data 
that can make sense of the underlying causal processes of a problem situation (i.e. the 
models of the problem space), and to assess the extent and scope of the impacts of a 
problem as it affects society. 
 
In this way, decision support systems enable simulation to support enhanced situation-
awareness, enhanced decision support, efficient contingency and mitigation management 
responsive to problem situations. 
 
By converging cloud services, mobile telecommunication and Web 2.0 technologies, 
the collective awareness platforms will support wide spread participative engagement, 
consensual solution building and co-creative innovation. 
 
Thus it is clear that technology can enhance our ability for problem resolution. Collective 
awareness platforms can support improved models of participative engagement for 
building a consensus and for finding solutions proposed by people at the grassroots level. 
Technology thereby can help us to become better becomers. 
 
In such a perspective, it is important to define the boundaries of a problem in terms of 
the extent it affects citizens and societal structures directly or indirectly. This process 
of scoping the problem must then be rooted in the identification of the contexts, and 
in the forms the problem is instantiated. Contextualising the problem is a prerequisite 
for effective and efficient resolution. 
 
The first step is to identify the interplay of influences in the origin of the problem and how 
it manifests in various contexts of citizens and societal life. In this way it should be possible 
to characterise the relationship between the involved actors and how the problem impacts 
their most valued interests. 
 
The problem can be further contextualised according to each involved actor, their roles, 
responsibilities, objects, spaces, places, processes and their patterns-of-relating to the 
problem and its impacts, e.g. the trade-offs that they may entertain and those they would not. 



49

Finally, the impacts can be considered and analysed to arrive at a further classification of 
different contexts and its implicated actors. The impacts, however, must be considered in 
two levels: 
 

— Primary or direct impacts. 
 
— Secondary impacts, which includes side effects, cross-effects (Badii 2008) and  

 associated human affects in terms of harm, hurt, loss of privacy, dignity,    
    stigmatisation, inequitable treatment. 
 

This process of analysis then leads to a consensus solution in various local and global 
layers. 

Engaging Communities of   Interest 
 
Communities of interest are at the core of CAPS developments. These groups may 
be geographically bound to one location or they may be widely dispersed, but they are all 
centred around a common interest. The participatory research approach involves them in 
the conception/development process to reveal some common, shared concerns as well 
priorities and needs that may be unique for one particular segment. 
 
How to approach and mobilise these target groups will be different depending on the 
role they are given within a CAPS project. Some CAPS projects address localised and 
contextualised social problems within the community of interest, while others bring to light 
global problems, but presented and addressed from specific perspectives. 
 
 
— Identifying Target Groups Priorities 
 
To positively impact a social group, identifying the priority real-life issues they face and 
understanding some of the problems they are coping with are crucial steps. Not explicitly 
going through this process may lead to solving an non-existent problem. 
 
Local organisations or institutions somehow related to the community of interest may help 
in paving the way to establish a dialogue between people. Community leaders who are 
trusted can also act as spokespeople or ambassadors for the CAPS project, establishing 
a sense of trust between the users and researchers. Workshops, seminars, interviews, 
surveys and online platforms are examples of strategies that can be applied to dialogue. 
The best strategy for establishing the dialogue differs according to the social groups and 
to the project, but it is clear that people will only take part in it if they trust and believe in 
the positive impact to their lives. 
 



50

— Making People Aware 
 
The importance of pressing societal issues is not easily perceived in everyday life. Broader 
and longer-term issues, which are not directly contextualised in the reality of social 
groups, require promotion to start the raising awareness process. Making sense of the 
issue is a preliminary requirement for people developing an interest in, and motivation 
for, it. Preventive healthcare and climate change are examples of such societal concerns 
whose urgency must first be made clearly evident in order to engage people. 
 
Even when they experience the consequences of climate change, people, for instance,  
usually do not correlate their own individual behaviour with these outcomes. They may realise 
that purchasing choices and energy consumption on a large-scale may have a global impact, 
but it is not usually part of their own concern. Raising awareness that these broad and 
sometimes very complicated issues do concern them as individuals, and that their behaviour 
does have an impact, is necessary in order to bring about any kind of engagement. 
 
Identifying those people already concerned with these societal issues and engaging 
them first is a possible strategy for fostering social innovation.  
 
 
— Other Stakeholders 
 
Proposing solutions for specific groups’ issues is not only a technical matter in the CAPS 
context. Other stakeholders influence and can also be influenced by any change triggered 
by a technological development. The role of these stakeholders, such as policy makers 
or regulators, must be taken into account through a participatory research approach 
(see chapter 'CAPS Stakeholders and End-Users'). 
 
 
— But What is Engagement? 
 
Both in the dictionary and in the context of CAPS, the term 'engagement' has 
several meanings. Being 'engaged' with a collective awareness platform refers to being 
an active and frequent user of this platform, but it also refers to leveraging this platform to 
achieve a social change. 
 
From the online perspective, Yates and Lalmas (2012) define 'user engagement' as 'the 
phenomena associated with wanting to use that application longer and frequently'. The 
engagement is then mostly a consequence of the platform's interactive design. 
 
Engagement can also be a measurement of participation within a digital platform based 
on, for example, the number of people a user interacts with, the time a user spends using a 
platform, and how frequently he/she is connected. 
 
When targeting social change, engagement can be associated to the participation in 
collective or collaborative activities, and to civic engagement, as defined by the American  



51

Psychological Association as 'individual and collective actions designed to identify and 
address issues of public concern' (APA, 2014). 
 
By merging these concepts, the target engagement in the CAPS scenario 
involves gathering people through technology to create collective knowledge which can 
lead towards social innovation and offering them tools and channels for self-organising 
themselves in a sustainabile and resilient way. 
 
Engaging people is then a challenge that embraces the understanding of motivational 
forces, be those intrinsic, related to psychological needs, or extrinsic, influenced by the 
sociocultural reality. 
 
 
 Empowerment 
 
The Oxford dictionary defines the verb 'to empower' in the following way: 'Make 
(someone) stronger and more confident, especially in controlling their life and claiming 
their rights.' There are many, much more complex definitions of the term, a number 
of which refer specifically to the empowerment of marginalised communities. The bare 
bones definition of the Oxford dictionary, however, coincides with the understanding of 
'empowerment' in the context of CAPS projects, which seek to empower European citizens 
in general, whether they belong to a marginalised community or not. 
 
By making one's voice heard through collective awareness platforms, it is possible to 
change other people's minds or behaviours, to influence public policy,or to make an impact 
on one's own life through collective action—hence for exercising power that does not 
always come as a matter of course to 'regular' citizens.  
 
 
— Personal Efficacy 
 
Sometimes the lack of connection between global issues and individual’s immediate context 
is the main reason why people do not feel powerful enough to act towards a societal change.  
 
The climate change issue is an example of this phenomenon. Although public concern 
for this issue has risen dramatically in the past few years, a very small percentage of the 
population is actually taking action (EESI, 2007). Reasons for this encompass the feeling 
that climate change impacts distant people and places, and that individual actions and 
choices are not relevant enough to make a difference. 
 
Empowering a user in this sense means tackling the lack of personal efficacy—i.e. the 
belief that one's own actions will not make a difference and one’s voice will not be heard. 
By connecting individual actions with both positive and negative global consequences, as 
well as supporting people in sharing this perception among their social group, are crucial 
aspects needed to trigger actions towards a desired change. 



52

— Actions toward Social Innovation 
 
Providing information is not enough to trigger social innovation. An effective change 
happens when new ways of perceiving the world and acting are shared and established 
into a social group. 
 
Beyond changing their own behaviour, users must influence others, and social media 
boosts this process. 
 
Engagement strategies must provide an incentive to self-report achievements and changes 
in behaviour. To close the loop, users must feel empowered to transform acquired information 
into action, and to then generate and share more information among the social group.

 

Figure 5
Loop Information <-> Action



53



54

5. Strategies



55

Strategies for Promoting   Engagement
 

 
In order for the CAPS projects to be able to provide sustainable solutions, it is important that 
enough members of the communities of interest stay engaged in the collective platforms for 
a significant period of time. This means that ways must be found to keep people interested 
so they will want to keep coming back. Unsuccessful experiences, for example, of exploring 
the potential of social media to reach a goal are not rare: the difference between 'reach' and 
'engagement' is substantial when we look at the impact of an initiative (be it a commercial or 
a political one) using the web as a principal channel. Providing an adequate tool is definitely 
an important step, but engaging people to actually adopt the tool has been a constant 
concern even for governments and policy makers. 
 
It is not always necessary to invent the wheel anew. By looking at tools, methods and 
strategies of engagement that are working, or have worked in the past, a great deal can be 
learned for the development of an engagement initiative. However, there is no ready-made 
solution for this.  
 
It will be necessary to offer different strategies of engagement that are attractive for 
different kinds of people. What motivates people to be engaged differs according to 
sociocultural aspects, age, research context, etc. Various behavioural studies from 
psychology and social science have been carried out to understand this dynamic.  
 
For some people a motivational factor may be the sense of community that they experience 
by working towards a common goal with other like-minded people. For others, being 
engaged in a cause that is personally important to them will be significant. In the case of 
the CAPS projects, the goal, however, is to also reach a wider audience including those who 
may not be so intrinsically motivated at the outset. They may, for instance, find a gaming 
aspect of the tools provided to be appealing. The impact of gamification, competition, 
collaborative work, public and even tangible feedback are examples of strategies that 
have been evaluated to promote engagement and consequently bring about a change in 
behaviour (Piccolo et al., 2013).  The feeling of participating in something that is cool and 
innovative, for example, can be a powerful motivator, especially for a younger, internet savvy 
audience. The broad range of computer games and apps that appeal to the users of internet 
devices are a valuable resource for understanding what motivates a large segment of the 
population. Social media channels and blogs are also very powerful tools for engaging 
communities of interest over a longer period of time, and will play an important role in the 
engagement plans of the CAPS projects.



56

Barriers in Attempting to   Manage Problem Situations  
As societal challenges emerge and collective solutions are needed, there are elements of 
human knowledge construction practices that participate in the achievement of collective 
construction. In this chapter, we address some of these in relation to human judgement 
and decision-making. 
 
The starting point is that human judgment is related to inevitable memory recalls (Badii 
2000, 2008). This essentially means that human memory is not a continuous recording of 
all experiences and their effects at the time of their occurrence. In fact, human memory 
privileges certain aspects of experiences at recall. This means specific salient experiences 
at particular epochs in the course of serial experiences are better remembered than others, 
including experiences of pleasure and pain. This means we are particularly susceptible to 
the influence of duration, sequence and timing, and the relative severity of exposure to 
adverse or desirable effects when we remember things. 
 
This selective memorability of certain facts can influence human judgment about related 
issues at a later date. Our lived experience is an artefact of our recallable memory to-date. 
This in turn influences our interpretation of the salience of certain events and thus their 
memorability. In this way the cumulative effect of our memory over our lifetime results in 
an increased subjectivity in our interpretation of phenomena in our environment and of 
problem situations in particular. 
 
It follows that human judgment and decision-making differ among humans depending on 
their memory of the effects of a problem situation. When involving stakeholders in a CAPS 
initiative, this element mixed with others (practical arrangements, power situations, etc.) 
could make it difficult for stakeholders themselves to articulate their feelings and 
preferences consistently, or completely and accurately. Such articulation is deeply 
connected to value judgments and value languages, as the collective lived experience of a 
community, its cultural history and shared values, are reflected in the metaphors, idiomatic 
expressions and clichés that characterise the value language the members of the 
community use in their expressions of problem solutions. Such language can tacitly or 
explicitly encode feelings of uneasiness that can be related to a problem situation. Each 
community of interest has its own evolving (sub-)language which at least in part encodes 
their value system, their personal and community of interest constructs, and their patterns 
of seeing, believing and relating to the self and to others. One understands and 
appreciates the values of a community of interest through their expressions and their 
(sub-)language by which they refer to their needs, and privilege their aspirations. 
Understanding the value language of the involved parties is thus a prerequisite to 
establishing shared meaning and finding possible solutions to the problem situation. 
 
Moreover, a facilitator has to focus on the expressions of the involved individuals so as to 
elicit their interpretation of the problem situation and their needs and wants. However, as 



57

the involved parties will provide a variety of subjective accounts of reality, multiple 
realties and incongruent meanings can result from the initial stage of the definition of a 
problem situation. The conflicts and ambiguities in the interpretations of the parties involved 
is a source of complexity which needs to be framed and tamed in order for sense-making 
to become possible. 
 
In fact, as everyone sees things in their own way, the prisms of culture and personal 
constructs shape the involved parties’ particular patterns of seeing and modes of belief of 
what constitutes their own reality. Accordingly, involved parties can make assumptions on 
cause and effect, the roots of the problem situation, and who or what is responsible for 
what. Such perceived assumptions are historical facts, and are one of the definitions of 
terms like ambiguity, and one of the origins of conflicts. 
 
 
— Solving Ambiguity and Conflicts 
 
Problem situations on a global scale, which the world as a whole is confronted with, such as 
pollution and global warming, environmental sustainability, energy and food security, 
antibiotic resistance against new mutations of pathogens, and cyber and physical security 
protection against terrorism, etc. tend to exhibit the characteristics of what has long been 
recognised as the wicked or messy type of problem situation (Rittlle & Webber, 1973; 
Ackoff, 1981). This is because such problem situations can be replete with ambiguity and 
conflicts in so far as they transcend the domain of jurisdiction of sovereign states. It is not 
always clear what or who may be responsible for what facet of the problem, what the 
parties’ bottom lines are, what needs to be done, how it needs to be done and by whom it 
needs to be done. 
 
However, not only global scale problems fall outside the control of a single society. In fact, 
many societal problem situations can exhibit variable degrees of messiness when they are 
first encountered and the apparent ambiguity is at its highest. The choice of an appropriate 
methodology for problem analysis and participative engagement can be tricky since this 
stage exposes the facilitator to the risk of a circularity of bad interpretations. This is why the 
facilitator needs a methodology to assess the problem situation so as to be able to select 
the best methodology for tackling it. 
 
The first step toward problem resolution must be a dialogue with the involved parties to 
identify the narratives of causation and ambiguity. By inviting all the involved parties to 
speak, the facts of the problem situation can be revealed. This can be aided by analysing 
the people’s expressions to reveal value judgments, (in)consistencies and causal 
attributions (Kirk, 2002). In this way the extent of agreement amongst the parties will 
gradually be increased on the way to finding a consensual solution to the problem solution. 
This will also involve leaving the room to agree, to disagree, and to strike mutually 
acceptable trade-offs. In the end, some way has to be found to take into account all of the 
shades of opinion whilst avoiding the kind of paralysis brought about by endless indecision 
unjustified by the established facts. 
 



58

There are a number of examples of theories and development methodologies that have tried 
to face such complexity. For example, Participatory Design (Simonsen & Robertson, 2012) 
questions the way steps should be taken to address a design problem in specific contexts. 
The UI-REF (see 'Requirements' chapter), a normative ethno-methodological framework, is 
consistent with advocacies of most observers (e.g. Wilson) as the way into the domain of 
attainable solutions. Another notable example of the various approaches that have been 
advocated for managing problem situations is Total Systems Intervention (TSI). This 
advocates that the methodology to tackle problem situations should be based on two 
dimensions: 1) the complexity of the situation, being simple or complex, and, 2) the nature of 
the relationships between those involved, i.e. unitarian, pluralistic or coercive (Flood and 
Jackson, 1991). The last example cited here is the Soft Systems Methodology 
(SSM) (Checkland & Scholes, 1990; Lewis, 1992) which offers cognitive mapping of the 
problem situation aided by Rich Pictures deployed in Strategic Options Development and 
Analysis (SODA)  (Eden, 1999) or in Strategic Assumption Surfacing and Testing 
(SAST) (Mason and Mitroff, 1981). 
 
 
 
 Establishing and Facilitating   the Dialogue  
Once the target groups and the issues relevant for them have been identified, the next step 
will be to facilitate a dialogue with the members of the communities of interest on those 
issues and their possible solutions. Offering appropriate platforms to carry out this dialogue 
is a key role of the CAPS projects. An important aspect of these platforms will be the 
creation of space for innovative solutions offered by the communities themselves. People 
who deal with the issues in their own lives on a regular basis are uniquely suited for coming 
up with ideas for practical and viable solutions, much more so than most policy makers or 
researchers who are not personally affected by the issues. 
 
A natural consequence of opening a discussion on pressing issues and problems to a wide 
audience is that conflicting ideas and opinions are bound to surface.The collective 
awareness platforms will at times need to be used for mediating these conflicts and for 
finding a common ground despite the differences. Guiding the discussion towards 
consensus is a role that can be played both by members of the community of interest as well 
as mediated by tools or researchers. 
 
At a certain point, when the participants have been given sufficient time and space to 
present their ideas, to air their differences, and to have their say, it will be necessary to find 
the right moment to wrap up the discussion so that appropriate strategies for dealing with 
the issues can be implemented. 
 
It is vital that the dialogue with stakeholders is given the highest priority, as it is this dialogue 
that sets the CAPS projects apart by creating a collective awareness. 



59

— Dealing with the Sociocultural Diversity 
 
Each community of interest involved in the CAPS projects has different sociocultural 
contexts. A multitude of factors may differ among them, such as predominant age, gender, 
religion, nationality and language, physical and mental abilities, standard of living, level of 
education and whether those being addressed belong to the 'majority' or to a marginalised 
segment of the population. This diversity must be considered when defining engagement 
strategies. To fullfill an inclusive and universal approach, another very important factor that 
the CAPS projects have to take into account is whether the community of interest being 
addressed is, on average, internet savvy or not. How familiar people are with technologies 
must be considered in designing engagement strategies and the participatory working 
dynamics.

 
 
 Elicitation of Requirements  
 
In moving from the understanding of a social situation to a technical requirements elicitation,  
it is necessary to have methods, tools and instruments to decode values, motives, 
languages, and other aspects related to the people involved. 
 
Various methodologies have been proposed for usability requirements engineering, 
evaluation and impact assessment. As set out in the previous chapters, the UI-REF 
methodological framework is outlined here as one of the possible strategies for getting 
requirements, since it has already been implemented in a number of EC-funded projects 
including the SCICAFE2.0 CAPS project (www.scicafe.2-0.eu). 
 
UI-REF stands for User-Intimate Integrative Requirements Elicitation and Usability 
Evaluation Framework (Badii, 2008). Due to its holistic character, UI-REF can be used as a 
normative ethno-methodological framework incorporating other methods and instruments, 
such as empirical ethnographic approaches, cultural probes, laddering, online self-report, 
action research, nested-video-assisted situation walkthrough, virtual user, and gaming 
enabled role-play approaches to arrive at a high-resolution requirements elicitation, conflict 
resolution and prioritisation, and to support the evaluation in terms of usability and efficacy 
of a proposed solution to a problem situation. 
 
Based on the fundamental assumption that things are most valued and therefore most 
defended in the context that they are most useful, UI-REF sets out a highly context-sensitive 
analysis in terms of framing and taming the complexity of the problem situation and also 
for mapping (sub)contexts. These (sub)contexts consider which specific needs of specific 
actors are most deeply valued, as well as the (sub)contexts where impacts of the problem are 
deemed by the actors to affect them adversely, mission-critically and intolerably. This allows a 
mapping of zones of possible trade-offs from the various partners within a negotiation-centric 
approach to consensus solution seeking considering a multitude of aspects related to the 
actors, such as their role responsibilities, goals, patterns of behaviour, etc. 



60

The process starts by acquiring the domain knowledge about the problem situation, 
and all the actors and entities involved as well as their respective attributes, etc. Then 
a selection of the above methods can be deployed as appropriate in conjunction with a 
Collective-Awareness Tool, for example, Citizen’s Say in order to support the participative 
engagement of the stakeholders, as in the SCICAFE2.0 project. 
 
The first goal is to support shared meaning and deeper understanding of the values, 
motives, needs, pinch/hurt points and trade-off tipping points of each stakeholder group in 
each relevant context of their exposure to the problem situation. 
 

Figure 6
Context Structuring



61

The pivotal step in this phase is the study and analysis of names and value-languages of 
the parties involved. Figure 6 below depicts the context structuring and coupling of the 
most deeply valued needs to the (sub)contexts relevant for each particular exposure as 
assisted by defining the key semantic differentiators of the problem contexts (context 
switches) and the prototypical actors’ needs hierarchies in each of the identified 
prototypical contexts of the problem situation.



62

Evaluation and Holistic   Assessment  
How frequently, the length of time, and the way people have used the social platforms 
are important measurements for evaluation. The user experience related to the collective 
awareness tools are also important indicators, but they are not enough to express the 
engagement with a social issue. 
 
Bridging digitally-mediated activity with actions in the wider world of social relations is the 
main challenge to providing consistent engagement evaluations. Integrating quantitative data 
with content analysis of self-reports is a possible way to evaluate, but it is also important to 
find ways to measure activities in the physical world that reflect the impact of technology. 
 
 
— Evaluation and Assessment of Impacts  
 

of Candidate Solutions 
 
Trying to evaluate what a solution delivers to citizens involves a holistic approach, and 
involves relating the solution to people's life experience. The criteria should therefore be 
situated in the local context, but what we can do now is to list some criteria that include the 
safety and ethical safeguards. For example, a CAPS initiative should be aware of : 
 

— Assurance of no harm or hurt, which includes both physical safety considerations as  
well as ensuring that the individual exposed to the solution does not suffer from any 
negative emotional consequences that amount to hurt feelings. 
 

— Privacy-dignity-reputation, which includes respecting the conduct of both the system 
in terms of its performance specification as well as the manner of its operational 
deployment. 
 

— Gendered design to ensure that the solution is aware of gender differences where 
these might be relevant to the exposure of individuals to the solution. 
 

—  Avoidance of any classifications by the system which may expose its operation to the 
risk of stereotyping, stigmatising or inequitable treatment of any persons exposed to 
the solution. 

 
Additionally, the socio-ethical organisational and societal impacts of the solution 
performance will need to be factored in based on a methodological framework. For example, 
many psycho-physiological research results relating to Human Judgement and Decision-
Making Theory (JDM), notably pleasure and pain recall, and, Learning Theory (for example 
as reported in Badii 2000, 2008) have investigated human memory biases that underpin 
a methodological approach to evaluation and impact assessment that remains aware of 



63

memory biases at individual and organisational levels. This is justified for example by 
observations such as: a user’s view on the usability of a device is not frozen in time but is 
subject to a dynamic change over time.  
 
It follows that there is a need for an evolving evaluation scheme, e.g. the Dynamic Usability 
Relationship-Based Evaluation (DURE) method (Badii 2000, 2008) which takes account 
of the dynamic relationship that can develop between the stakeholders and the solution as 
illustrated in Figure 7 below.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Among the actual CAPS projects, SCICAFE2.0 deploys the UI-REF framework which 
provides for a DURE-enhanced evaluation and impact assessment of approaches 
to participative engagement.  In this frame, the usability of a solution is perceived as 
a cumulative human impression that can be re-called by a user to indicate his/her 
pattern of relating to a particular solution. 
 
This means that as the patterns or causes of user dissatisfaction can be variable and 
ever-changing, a static measure of usability and its investigation as such on the basis of 
fixed criteria will be inadequate in revealing the roots and routes of a user’s perceived 
(dis)satisfaction, thus pointing to the precise causes of usability issues that a user has 
perceived, remembered and thus been affected by.

Figure 7
Solution Acceptance, Rejection and (Mis-)Appropriation Cycles by Stakeholders



64

For example as per UI-REF-based requirements of co-design and evaluation criteria which 
need to be applied on a wide scale should incorporate: 
 

— Key Performance Indicators (KPIs): these are the metrics for the assessment of the 
level of the achievement the priority requirements delivered by the solution. 
 

— Quality of Experience ( QoE): measured both during after the use experience. 
 
— Effects: these are the intended impacts to be measured. 
 
— Side Effects: these are the secondary, unintended, effects arising from the primary 

effects of the solution.    
 

— Cross Effects and Affects: these are collateral secondary effects arising in other 
domains beyond the domain of the problem situation for which the solution has been 
devised. 

 
— Holistic Impact Assessment: this will include the assessment of societal and 

organisational dimensions.  
 

Such a kind of evaluation can be deployed with a combination of as many techniques as 
possible, e.g. online self-report, card-sorts, laddering, nested-video interviews/cognitive-
walk-throughs. The results of the data and evidence collected in such a way can be used to 
articulate the relationships between the different kinds of effects. 



65



66

6. Conclusion



67

Conclusion
 

 
The aim of the CAPS projects is to promote positive social change. The most effective 
way to achieve this is through sustainable changes in citizens' everyday lives, in their 
communities and at the political level. In order to bring about real change on a political level 
it is of course essential to influence policy makers on the local, national and international 
level. How this is approached in the context of the CAPS projects is the subject of the 
following section. 
 
 
— Influencing Policy Makers 
 
The introduction of a collective awareness platform within a social group can be 
understood as a system with three layers: the technical, formal and informal layers. Figure 
8 illustrates this model, which is based on organisational semiotics (Liu, 2000), a set of 
methods and tools for analysing information systems, and Hall’s (1959) understanding of a 
societal culture. 
 
By following this approach, it can be said that the technical layer is the technology to be 
introduced in the CAPS projects, surrounded by the formal and informal layers. The formal 
layer refers to policies and everything that is regulated by rules and laws. The informal 
level represents the cultural aspects that shape how people perceive the world and their 
country, relate to each other and to technology, and so on. 

Informal

Formal

Values Beliefs

Moti
vatio

ns

Policies Regu
latio

ns

Technical
Collective

   

awareness
platformFigure 8

3 Layers



68

This illustration shows the influence which the different layers have upon each other. On 
the one hand the design of the technology must take into account existing policies and 
regulations as well as people’s motivations, values, beliefs, etc. On the other hand the use 
of collective awareness platforms as a technical divide can allow users and stakeholders to 
exert an influence on the other layers. 
 
The real-time visualisations of digital content provided by DECARBONET (Figure 
9) exemplifies how user-generated information in different social media channels can 
be used by NGOs and policy makers to understand how specific topics, for example 
climate change, air pollution, and carbon footprint, are being perceived and discussed 
within society. 
 
The effect of CAPS is twofold: if on one hand they may contribute to shaping and 
canalising bottom-up instances, on the other, they may support the emergence of 
awareness and expand the base of people interested in a specific topic. This combined 
action can have a disruptive influence on policy makers, contributing to the emergence 
of requests that—having a large base and coming from the citizens in a structure 
format— can no longer be ignored by the political agenda. 
 
It is the case for Right2Water, a European Citizens' Initiative (ECI) that succeeded in 
gathering more than the one million signatures (as requested by the Treaty of Lisbon) to 
call directly on the European Commission to propose a legal act in an area where the Me
mber States have conferred powers onto the EU level. The initiative invites the European 
Commission to propose legislation implementing the human right to water and sanitation 
as recognised by the United Nations, and promoting the provision of water and sanitation 
as essential public services for all. This important achievement was made possible by 
engaging European citizens in a sign-in campaign centralised on the initiative web.



69

— Outlook for the Future 
 
The CAPS projects introduced in this book are the first projects to be funded under 
the CAPS programme and at the point of writing are still in their initial phase. This 
representation of the current situation of CAPS initiatives is only a starting point and 
indicates the direction of things to come. When the research and development results are 
available it will be easier to further refine the definition of CAPS, their research agendas 
and their potential application domains. This will also be further refined as more authors 
who were not able to contribute to this book sprint will provide their expert views in the 
future.  
 
This book has the aim of providing the reader with useful information and encouragement 
to develop their own CAPS initiative. Taking examples and inspiration from projects that are 
up and running, the reader is called upon to develop a vision for adapting these examples 
to issues close to their own heart.  
 
Acting in the technical domain with an interdisciplinary approach, which includes in its 
analysis social, cultural, economic, and political elements, CAPS projects are reflecting a 
well-known dynamic in the study of peer production, making the failure of 'business as 
usual' practices visible, and envisioning alternative European societies.



70

7. References



71

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